GPU: add negated normal conversion functions
Saves having to negate to a temporary variable.
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@@ -112,6 +112,8 @@ typedef struct GPUPackedNormal {
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} GPUPackedNormal;
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GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3]);
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GPUPackedNormal GPU_normal_convert_i10_v3_negated(const float data[3]);
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GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]);
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GPUPackedNormal GPU_normal_convert_i10_s3_negated(const short data[3]);
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#endif /* __GPU_VERTEX_FORMAT_H__ */
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@@ -478,8 +478,20 @@ GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3])
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return n;
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}
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GPUPackedNormal GPU_normal_convert_i10_v3_negated(const float data[3])
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{
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GPUPackedNormal n = { .x = quantize(-data[0]), .y = quantize(-data[1]), .z = quantize(-data[2]) };
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return n;
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}
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GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3])
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{
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GPUPackedNormal n = { .x = convert_i16(data[0]), .y = convert_i16(data[1]), .z = convert_i16(data[2]) };
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return n;
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}
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GPUPackedNormal GPU_normal_convert_i10_s3_negated(const short data[3])
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{
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GPUPackedNormal n = { .x = convert_i16(-data[0]), .y = convert_i16(-data[1]), .z = convert_i16(-data[2]) };
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return n;
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}
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