Fix T40386: cycles anisotropic BSDF difference between SVM and OSL.

This commit is contained in:
Brecht Van Lommel
2014-05-28 16:20:12 +02:00
parent 7c8be33d14
commit 4d1ec4d9c7

View File

@@ -49,12 +49,8 @@ shader node_geometry(
/* try to create spherical tangent from generated coordinates */
if (getattribute("geom:generated", generated)) {
matrix project = matrix(0.0, 1.0, 0.0, 0.0,
-1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.5, -0.5, 0.0, 1.0);
vector T = transform("object", "world", transform(project, generated));
normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0);
vector T = transform("object", "world", data);
Tangent = cross(Normal, normalize(cross(T, Normal)));
}
else {