Fix #32402: live unwrap memory leak, more noticeable if you have many UV's pinned.
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@@ -569,6 +569,8 @@ void nlDeleteContext(NLContext context_in) {
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__NL_DELETE(context->variable[i].a);
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}
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}
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__NL_DELETE_ARRAY(context->variable);
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}
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if(context->alloc_b) {
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__NL_DELETE_ARRAY(context->b);
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