Cycles: Several fixes for Presets.

* Fix caustic properties, was not updated.
* Remove wrong items, leftovers from panel splitting.
* Add missing items. Even if the bundled presets do not set those, a user expects that all properties inside the panel are taken into account, when adding a new preset.
This commit is contained in:
Thomas Dinges
2014-09-07 04:03:23 +02:00
parent 1ff83d8a37
commit 50d6067f4e
4 changed files with 17 additions and 8 deletions

View File

@@ -33,13 +33,16 @@ class AddPresetIntegrator(AddPresetBase, Operator):
preset_values = [
"cycles.max_bounces",
"cycles.min_bounces",
"cycles.no_caustics",
"cycles.diffuse_bounces",
"cycles.glossy_bounces",
"cycles.transmission_bounces",
"cycles.volume_bounces",
"cycles.transparent_min_bounces",
"cycles.transparent_max_bounces"
"cycles.transparent_max_bounces",
"cycles.use_transparent_shadows",
"cycles.caustics_reflective",
"cycles.caustics_refractive",
"cycles.blur_glossy"
]
preset_subdir = "cycles/integrator"
@@ -67,10 +70,13 @@ class AddPresetSampling(AddPresetBase, Operator):
"cycles.mesh_light_samples",
"cycles.subsurface_samples",
"cycles.volume_samples",
"cycles.no_caustics",
"cycles.blur_glossy",
"cycles.use_square_samples",
"cycles.progressive"
"cycles.progressive",
"cycles.seed",
"cycles.sample_clamp_direct",
"cycles.sample_clamp_indirect",
"cycles.sample_all_lights_direct",
"cycles.sample_all_lights_indirect",
]
preset_subdir = "cycles/sampling"

View File

@@ -3,7 +3,8 @@ cycles = bpy.context.scene.cycles
cycles.max_bounces = 8
cycles.min_bounces = 8
cycles.no_caustics = True
cycles.caustics_reflective = False
cycles.caustics_refractive = False
cycles.diffuse_bounces = 0
cycles.glossy_bounces = 1
cycles.transmission_bounces = 2

View File

@@ -3,7 +3,8 @@ cycles = bpy.context.scene.cycles
cycles.max_bounces = 128
cycles.min_bounces = 3
cycles.no_caustics = False
cycles.caustics_reflective = True
cycles.caustics_refractive = True
cycles.diffuse_bounces = 128
cycles.glossy_bounces = 128
cycles.transmission_bounces = 128

View File

@@ -3,7 +3,8 @@ cycles = bpy.context.scene.cycles
cycles.max_bounces = 8
cycles.min_bounces = 3
cycles.no_caustics = True
cycles.caustics_reflective = False
cycles.caustics_refractive = False
cycles.diffuse_bounces = 1
cycles.glossy_bounces = 4
cycles.transmission_bounces = 8