Cycles / Test:
* Enable progressive flag, tiles are not working properly (Image gets brighter with more samples and no visible updates until all tiles are finished).
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@@ -272,6 +272,9 @@ static void options_parse(int argc, const char **argv)
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options.scene_params.shadingsystem = SceneParams::OSL;
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else if(ssname == "svm")
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options.scene_params.shadingsystem = SceneParams::SVM;
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/* Progressive rendering */
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options.session_params.progressive = true;
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/* find matching device */
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DeviceType device_type = Device::type_from_string(devicename.c_str());
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