Cleanup: use define for golden ratio
Move from workbench_private.h where it wasn't used.
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@@ -35,7 +35,6 @@
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#include "workbench_engine.h"
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#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
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#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
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#define MAX_COMPOSITE_SHADERS (1 << 7)
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#define MAX_PREPASS_SHADERS (1 << 8)
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#define MAX_ACCUM_SHADERS (1 << 8)
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@@ -98,6 +98,8 @@
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#include "view3d_intern.h" /* own include */
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#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895f
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/* -------------------------------------------------------------------- */
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/** \name General Functions
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* \{ */
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@@ -450,7 +452,7 @@ static void drawviewborder_triangle(
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if (w > h) {
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if (golden) {
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ofs = w * (1.0f - (1.0f / 1.61803399f));
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ofs = w * (1.0f - (1.0f / M_GOLDEN_RATION_CONJUGATE));
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}
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else {
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ofs = h * (h / w);
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@@ -470,7 +472,7 @@ static void drawviewborder_triangle(
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}
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else {
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if (golden) {
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ofs = h * (1.0f - (1.0f / 1.61803399f));
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ofs = h * (1.0f - (1.0f / M_GOLDEN_RATION_CONJUGATE));
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}
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else {
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ofs = w * (w / h);
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@@ -660,7 +662,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
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}
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if (ca->dtx & CAM_DTX_GOLDEN) {
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drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
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drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f - (1.0f / M_GOLDEN_RATION_CONJUGATE));
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}
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if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
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