math func to find the intersection(s) between a segment and a sphere for C/python.
from python: i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
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@@ -79,6 +79,7 @@ void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3],
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int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
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int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
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int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
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int isect_seg_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
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/* Returns the number of point of interests
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* 0 - lines are colinear
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@@ -349,6 +349,79 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[
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return -1;
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}
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int isect_seg_sphere_v3(const float l1[3], const float l2[3],
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const float sp[3], const float r,
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float r_p1[3], float r_p2[3])
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{
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/* l1: coordinates (point of line)
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* l2: coordinates (point of line)
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* sp, r: coordinates and radius (sphere)
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* r_p1, r_p2: return intersection coordinates
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*/
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/* adapted for use in blender by Campbell Barton - 2011
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*
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* atelier iebele abel - 2001
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* atelier@iebele.nl
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* http://www.iebele.nl
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*
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* sphere_line_intersection function adapted from:
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* http://astronomy.swin.edu.au/pbourke/geometry/sphereline
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* Paul Bourke pbourke@swin.edu.au
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*/
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const float ldir[3]= {
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l2[0] - l1[0],
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l2[1] - l1[1],
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l2[2] - l1[2]
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};
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const float a= dot_v3v3(ldir, ldir);
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const float b= 2.0f *
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(ldir[0] * (l1[0] - sp[0]) +
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ldir[1] * (l1[1] - sp[1]) +
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ldir[2] * (l1[2] - sp[2]));
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const float c=
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dot_v3v3(sp, sp) +
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dot_v3v3(l1, l1) -
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(2.0f * dot_v3v3(sp, l1)) -
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(r * r);
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const float i = b * b - 4.0f * a * c;
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float mu;
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if (i < 0.0f) {
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/* no intersections */
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return 0;
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}
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else if (i == 0.0f) {
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/* one intersection */
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mu = -b / (2.0f * a);
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madd_v3_v3v3fl(r_p1, l1, ldir, mu);
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return 1;
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}
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else if (i > 0.0) {
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const float i_sqrt= sqrt(i); /* avoid calc twice */
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/* first intersection */
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mu = (-b + i_sqrt) / (2.0f * a);
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madd_v3_v3v3fl(r_p1, l1, ldir, mu);
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/* second intersection */
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mu = (-b - i_sqrt) / (2.0f * a);
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madd_v3_v3v3fl(r_p2, l1, ldir, mu);
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return 2;
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}
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else {
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/* math domain error - nan */
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return -1;
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}
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}
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/*
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-1: colliniar
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1: intersection
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@@ -553,6 +553,73 @@ static PyObject *M_Geometry_intersect_line_plane(PyObject *UNUSED(self), PyObjec
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}
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}
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PyDoc_STRVAR(M_Geometry_intersect_line_sphere_doc,
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".. function:: intersect_line_sphere(line_a, line_b, sphere_co, sphere_radius)\n"
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"\n"
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" Takes a lines (as 2 vectors), a sphere as a point and a radius and\n"
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" returns the intersection\n"
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"\n"
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" :arg line_a: First point of the first line\n"
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" :type line_a: :class:`mathutils.Vector`\n"
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" :arg line_b: Second point of the first line\n"
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" :type line_b: :class:`mathutils.Vector`\n"
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" :arg sphere_co: The center of the sphere\n"
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" :type sphere_co: :class:`mathutils.Vector`\n"
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" :arg sphere_radius: Radius of the sphere\n"
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" :type sphere_radius: sphere_radius\n"
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" :return: The intersection points as a pair of vectors or None when there is no intersection\n"
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" :rtype: A tuple pair containing :class:`mathutils.Vector` or None\n"
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);
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static PyObject *M_Geometry_intersect_line_sphere(PyObject *UNUSED(self), PyObject* args)
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{
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PyObject *ret;
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VectorObject *line_a, *line_b, *sphere_co;
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float sphere_radius;
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float isect_a[3];
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float isect_b[3];
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if(!PyArg_ParseTuple(args, "O!O!O!f:intersect_line_sphere",
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&vector_Type, &line_a,
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&vector_Type, &line_b,
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&vector_Type, &sphere_co,
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&sphere_radius)
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) {
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return NULL;
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}
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if( BaseMath_ReadCallback(line_a) == -1 ||
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BaseMath_ReadCallback(line_b) == -1 ||
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BaseMath_ReadCallback(sphere_co) == -1
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) {
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return NULL;
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}
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if(ELEM3(2, line_a->size, line_b->size, sphere_co->size)) {
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PyErr_SetString(PyExc_RuntimeError, "geometry.intersect_line_sphere(...) can't use 2D Vectors");
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return NULL;
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}
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ret= PyTuple_New(2);
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switch(isect_seg_sphere_v3(line_a->vec, line_b->vec, sphere_co->vec, sphere_radius, isect_a, isect_b)) {
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case 1:
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PyTuple_SET_ITEM(ret, 0, newVectorObject(isect_a, 3, Py_NEW, NULL));
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PyTuple_SET_ITEM(ret, 1, Py_None); Py_INCREF(Py_None);
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break;
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case 2:
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PyTuple_SET_ITEM(ret, 0, newVectorObject(isect_a, 3, Py_NEW, NULL));
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PyTuple_SET_ITEM(ret, 1, newVectorObject(isect_b, 3, Py_NEW, NULL));
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break;
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default:
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PyTuple_SET_ITEM(ret, 0, Py_None); Py_INCREF(Py_None);
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PyTuple_SET_ITEM(ret, 1, Py_None); Py_INCREF(Py_None);
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}
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return ret;
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}
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PyDoc_STRVAR(M_Geometry_intersect_point_line_doc,
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".. function:: intersect_point_line(pt, line_p1, line_p2)\n"
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"\n"
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@@ -917,6 +984,7 @@ static PyMethodDef M_Geometry_methods[]= {
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{"intersect_line_line", (PyCFunction) M_Geometry_intersect_line_line, METH_VARARGS, M_Geometry_intersect_line_line_doc},
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{"intersect_line_line_2d", (PyCFunction) M_Geometry_intersect_line_line_2d, METH_VARARGS, M_Geometry_intersect_line_line_2d_doc},
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{"intersect_line_plane", (PyCFunction) M_Geometry_intersect_line_plane, METH_VARARGS, M_Geometry_intersect_line_plane_doc},
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{"intersect_line_sphere", (PyCFunction) M_Geometry_intersect_line_sphere, METH_VARARGS, M_Geometry_intersect_line_sphere_doc},
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{"interpolate_bezier", (PyCFunction) M_Geometry_interpolate_bezier, METH_VARARGS, M_Geometry_interpolate_bezier_doc},
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{"area_tri", (PyCFunction) M_Geometry_area_tri, METH_VARARGS, M_Geometry_area_tri_doc},
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{"normal", (PyCFunction) M_Geometry_normal, METH_VARARGS, M_Geometry_normal_doc},
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