BGE : fix bugs with physics collision mask/group

Currently there are bugs with physics objects in inactive layers,
character and softbody.
I added a function in CcdPhysicsEnvironement to know if a physics
controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world.

The bug was introduced in D1243 commit 3d55859

Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof

Reviewed By: sergof

Subscribers: youle, moguri

Differential Revision: https://developer.blender.org/D1253
This commit is contained in:
Porteries Tristan
2015-04-24 11:56:58 +02:00
committed by Thomas Szepe
parent c884ac28a7
commit 546031b694
4 changed files with 27 additions and 5 deletions

View File

@@ -517,7 +517,14 @@ public:
*/
void ActivateGraphicController(bool recurse);
/** Set the object's collison group
* \param filter The group bitfield
*/
void SetUserCollisionGroup(unsigned short filter);
/** Set the object's collison mask
* \param filter The mask bitfield
*/
void SetUserCollisionMask(unsigned short mask);
unsigned short GetUserCollisionGroup();
unsigned short GetUserCollisionMask();

View File

@@ -123,10 +123,8 @@ bool CleanPairCallback::processOverlap(btBroadphasePair &pair)
m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
CcdPhysicsController *ctrl0 = (CcdPhysicsController*)(((btCollisionObject*)pair.m_pProxy0->m_clientObject)->getUserPointer());
CcdPhysicsController *ctrl1 = (CcdPhysicsController*)(((btCollisionObject*)pair.m_pProxy1->m_clientObject)->getUserPointer());
if (ctrl0 && ctrl1) {
ctrl0->GetRigidBody()->activate(true);
ctrl1->GetRigidBody()->activate(true);
}
ctrl0->GetCollisionObject()->activate(false);
ctrl1->GetCollisionObject()->activate(false);
}
return false;
}
@@ -1097,6 +1095,10 @@ void CcdPhysicsController::ResolveCombinedVelocities(float linvelX,float linvel
void CcdPhysicsController::RefreshCollisions()
{
// the object is in an inactive layer so it's useless to update it and can cause problems
if (!GetPhysicsEnvironment()->IsActiveCcdPhysicsController(this))
return;
btSoftRigidDynamicsWorld *dw = GetPhysicsEnvironment()->GetDynamicsWorld();
btBroadphaseProxy *proxy = m_object->getBroadphaseHandle();
btDispatcher *dispatcher = dw->getDispatcher();
@@ -1104,8 +1106,10 @@ void CcdPhysicsController::RefreshCollisions()
CleanPairCallback cleanPairs(proxy, pairCache, dispatcher);
pairCache->processAllOverlappingPairs(&cleanPairs, dispatcher);
// Forcibly recreate the physics object
GetPhysicsEnvironment()->UpdateCcdPhysicsController(this, m_cci.m_mass, m_cci.m_collisionFlags, m_cci.m_collisionFilterGroup, m_cci.m_collisionFilterMask);
btBroadphaseProxy* handle = m_object->getBroadphaseHandle();
GetPhysicsEnvironment()->UpdateCcdPhysicsController(this, GetMass(), m_object->getCollisionFlags(), handle->m_collisionFilterGroup, handle->m_collisionFilterMask);
}
void CcdPhysicsController::SuspendDynamics(bool ghost)

View File

@@ -569,6 +569,7 @@ void CcdPhysicsEnvironment::UpdateCcdPhysicsController(CcdPhysicsController* ctr
// this function is used when the collisionning group of a controller is changed
// remove and add the collistioning object
btRigidBody* body = ctrl->GetRigidBody();
btSoftBody *softBody = ctrl->GetSoftBody();
btCollisionObject* obj = ctrl->GetCollisionObject();
if (obj)
{
@@ -582,6 +583,9 @@ void CcdPhysicsEnvironment::UpdateCcdPhysicsController(CcdPhysicsController* ctr
body->setMassProps(newMass, inertia);
m_dynamicsWorld->addRigidBody(body, newCollisionGroup, newCollisionMask);
}
else if (softBody) {
m_dynamicsWorld->addSoftBody(softBody);
}
else {
m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask);
}
@@ -643,6 +647,11 @@ void CcdPhysicsEnvironment::RefreshCcdPhysicsController(CcdPhysicsController* ct
}
}
bool CcdPhysicsEnvironment::IsActiveCcdPhysicsController(CcdPhysicsController *ctrl)
{
return (m_controllers.find(ctrl) != m_controllers.end());
}
void CcdPhysicsEnvironment::AddCcdGraphicController(CcdGraphicController* ctrl)
{
if (m_cullingTree && !ctrl->GetBroadphaseHandle())

View File

@@ -227,6 +227,8 @@ protected:
void RefreshCcdPhysicsController(CcdPhysicsController* ctrl);
bool IsActiveCcdPhysicsController(CcdPhysicsController *ctrl);
void AddCcdGraphicController(CcdGraphicController* ctrl);
void RemoveCcdGraphicController(CcdGraphicController* ctrl);