Cycles: Refactor Image Texture limits.
Instead of treating Fermi GPU limits as default, and overriding them for other devices, we now nicely set them for each platform. * Due to setting values for all platforms, we don't have to offset the slot id for OpenCL anymore, as the image manager wont add float images for OpenCL now. * Bugfix: TEX_NUM_FLOAT_IMAGES was always 5, even for CPU, so the code in svm_image.h clamped float textures with alpha on CPU after the 5th slot. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1925
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@@ -21,26 +21,26 @@ CCL_NAMESPACE_BEGIN
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/* Texture limits on various devices. */
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#define TEX_NUM_FLOAT_IMAGES 5
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/* CPU */
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#define TEX_NUM_BYTE_IMAGES_CPU 1024
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#define TEX_NUM_FLOAT_IMAGES_CPU 1024
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#define TEX_IMAGE_BYTE_START_CPU TEX_NUM_FLOAT_IMAGES_CPU
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/* generic */
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#define TEX_NUM_IMAGES 88
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#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
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/* CUDA (Fermi) */
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#define TEX_NUM_BYTE_IMAGES_CUDA 88
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#define TEX_NUM_FLOAT_IMAGES_CUDA 5
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#define TEX_IMAGE_BYTE_START_CUDA TEX_NUM_FLOAT_IMAGES_CUDA
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/* extended gpu */
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#define TEX_EXTENDED_NUM_IMAGES_GPU 145
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/* CUDA (KEPLER and above) */
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#define TEX_NUM_BYTE_IMAGES_CUDA_KEPLER 145
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#define TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER 5
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#define TEX_IMAGE_BYTE_START_CUDA_KELPER TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER
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/* extended cpu */
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#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
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#define TEX_EXTENDED_NUM_IMAGES_CPU 1024
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#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
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/* OpenCL */
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#define TEX_NUM_BYTE_IMAGES_OPENCL 1024
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#define TEX_NUM_FLOAT_IMAGES_OPENCL 0
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#define TEX_IMAGE_BYTE_START_OPENCL TEX_NUM_FLOAT_IMAGES_OPENCL
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/* Limitations for packed images.
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*
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* Technically number of textures is unlimited, but it should in
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* fact be in sync with CPU limitations.
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*/
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#define TEX_PACKED_NUM_IMAGES 1024
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/* Color to use when textures are not found. */
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#define TEX_IMAGE_MISSING_R 1
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