Fix [#27438] Volume Material Density Inaccuracy

Lower density limit for shading optimisation was set too high
This commit is contained in:
Matt Ebb
2011-06-05 22:35:37 +00:00
parent a1c22262fe
commit 5922b69501

View File

@@ -605,7 +605,7 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
for (; t0 < t1; pt0 = t0, t0 += stepsize) {
const float density = vol_get_density(shi, p);
if (density > 0.01f) {
if (density > 0.00001f) {
float scatter_col[3] = {0.f, 0.f, 0.f}, emit_col[3];
const float stepd = (t0 - pt0) * density;