fix for windows locale setting

This commit is contained in:
Xiao Xiangquan
2011-08-31 07:31:02 +00:00
parent 241dc35f0e
commit 5b91a783cf
2 changed files with 115 additions and 76 deletions

View File

@@ -67,58 +67,87 @@ static char global_language[32];
static char global_encoding_name[32];
/* map from the rna_userdef.c:rna_def_userdef_system(BlenderRNA *brna):language_items */
static char locale_default[] = "";
static char locale_english[] = "en_US";
static char locale_japanese[] = "ja_JP";
static char locale_dutch[] = "nl_NL";
static char locale_italian[] = "it_IT";
static char locale_german[] = "de_DE";
static char locale_finnish[] = "fi_FI";
static char locale_swedish[] = "sv_SE";
static char locale_french[] = "fr_FR";
static char locale_spanish[] = "es_ES";
static char locale_catalan[] = "ca_AD";
static char locale_czech[] = "cs_CZ";
static char locale_bra_portuguese[] = "pt_BR";
static char locale_sim_chinese[] = "zh_CN";
static char locale_tra_chinese[] = "zh_TW";
static char locale_russian[] = "ru_RU";
static char locale_croatian[] = "hr_HR";
static char locale_serbian[] = "sr_RS";
static char locale_ukrainian[] = "uk_UA";
static char locale_polish[] = "pl_PL";
static char locale_romanian[] = "ro_RO";
static char locale_arabic[] = "ar_EG";
static char locale_bulgarian[] = "bg_BG";
static char locale_greek[] = "el_GR";
static char locale_korean[] = "ko_KR";
static char *lang_to_locale[] = {
locale_default,
locale_english, /* us english is the default language of blender */
locale_japanese,
locale_dutch,
locale_italian,
locale_german,
locale_finnish,
locale_swedish,
locale_french,
locale_spanish,
locale_catalan,
locale_czech,
locale_bra_portuguese,
locale_sim_chinese,
locale_tra_chinese,
locale_russian,
locale_croatian,
locale_serbian,
locale_ukrainian,
locale_polish,
locale_romanian,
locale_arabic,
locale_bulgarian,
locale_greek,
locale_korean,
static char *long_locales[] = {
"",
"english",
"japanese",
"dutch",
"italian",
"german",
"finnish",
"swedish",
"french",
"spanish",
"catalan",
"czech",
"ptb",
"chs",
"cht",
"russian",
"croatian",
"serbian",
"ukrainian",
"polish",
"romanian",
"arabic",
"bulgarian",
"greek",
"korean"
};
static char short_locale_default[] = "";
static char short_locale_english[] = "en_US";
static char short_locale_japanese[] = "ja_JP";
static char short_locale_dutch[] = "nl_NL";
static char short_locale_italian[] = "it_IT";
static char short_locale_german[] = "de_DE";
static char short_locale_finnish[] = "fi_FI";
static char short_locale_swedish[] = "sv_SE";
static char short_locale_french[] = "fr_FR";
static char short_locale_spanish[] = "es_ES";
static char short_locale_catalan[] = "ca_AD";
static char short_locale_czech[] = "cs_CZ";
static char short_locale_bra_portuguese[] = "pt_BR";
static char short_locale_sim_chinese[] = "zh_CN";
static char short_locale_tra_chinese[] = "zh_TW";
static char short_locale_russian[] = "ru_RU";
static char short_locale_croatian[] = "hr_HR";
static char short_locale_serbian[] = "sr_RS";
static char short_locale_ukrainian[] = "uk_UA";
static char short_locale_polish[] = "pl_PL";
static char short_locale_romanian[] = "ro_RO";
static char short_locale_arabic[] = "ar_EG";
static char short_locale_bulgarian[] = "bg_BG";
static char short_locale_greek[] = "el_GR";
static char short_locale_korean[] = "ko_KR";
static char *short_locales[] = {
short_locale_default,
short_locale_english, /* us english is the default language of blender */
short_locale_japanese,
short_locale_dutch,
short_locale_italian,
short_locale_german,
short_locale_finnish,
short_locale_swedish,
short_locale_french,
short_locale_spanish,
short_locale_catalan,
short_locale_czech,
short_locale_bra_portuguese,
short_locale_sim_chinese,
short_locale_tra_chinese,
short_locale_russian,
short_locale_croatian,
short_locale_serbian,
short_locale_ukrainian,
short_locale_polish,
short_locale_romanian,
short_locale_arabic,
short_locale_bulgarian,
short_locale_greek,
short_locale_korean,
};
void BLF_lang_init(void)
@@ -138,32 +167,50 @@ void BLF_lang_init(void)
void BLF_lang_set(const char *str)
{
char *locreturn;
if(str==NULL)
str = lang_to_locale[U.language];
if( str[0]!=0 )
char *short_locale;
#if defined (_WIN32)
char *long_locale = long_locales[U.language];
#endif
if(str)
short_locale = str;
else
short_locale = short_locales[U.language];
if(short_locale)
{
BLI_setenv("LANG", str);
BLI_setenv("LANGUAGE", str);
BLI_setenv("LANG", short_locale);
BLI_setenv("LANGUAGE", short_locale);
}
locreturn= setlocale(LC_ALL, str);
#if defined (_WIN32)
locreturn= setlocale(LC_ALL, long_locale);
if (locreturn == NULL) {
char *lang= BLI_sprintfN("%s.UTF-8", str);
printf("Could not change locale to %s\n", long_locale);
}
#else
locreturn= setlocale(LC_ALL, short_locale);
if (locreturn == NULL) {
char *short_locale_utf8 = BLI_sprintfN("%s.UTF-8", short_locale);
locreturn= setlocale(LC_ALL, lang);
locreturn= setlocale(LC_ALL, short_locale_utf8);
if (locreturn == NULL) {
printf("could not change language to %s nor %s\n", str, lang);
printf("Could not change locale to %s nor %s\n", short_locale, short_locale_utf8);
}
MEM_freeN(lang);
MEM_freeN(short_locale_utf8);
}
#endif
else
{
printf("Change locale to %s\n", locreturn );
BLI_strncpy(global_language, locreturn, sizeof(global_language));
}
setlocale(LC_NUMERIC, "C");
textdomain(DOMAIN_NAME);
bindtextdomain(DOMAIN_NAME, global_messagepath);
/* bind_textdomain_codeset(DOMAIN_NAME, global_encoding_name); */
BLI_strncpy(global_language, str, sizeof(global_language));
/* bind_textdomain_codeset(DOMAIN_NAME, global_encoding_name); */
}
void BLF_lang_encoding(const char *str)

View File

@@ -380,15 +380,9 @@ PyDoc_STRVAR(py_blf_gettext_doc,
static PyObject *py_blf_gettext(PyObject *UNUSED(self), PyObject *args)
{
char* msgid;
char* msgstr;
char* error_handle=NULL;
if (!PyArg_ParseTuple(args, "s:blf.gettext", &msgid))
return NULL;
msgstr = BLF_gettext( msgid );
return PyUnicode_DecodeUTF8( msgstr, strlen(msgstr), error_handle );
return PyUnicode_FromString( BLF_gettext( msgid ) );
}
PyDoc_STRVAR(py_blf_fake_gettext_doc,
@@ -403,13 +397,11 @@ PyDoc_STRVAR(py_blf_fake_gettext_doc,
);
static PyObject *py_blf_fake_gettext(PyObject *UNUSED(self), PyObject *args)
{
char* msgid;
char* error_handle = NULL;
if (!PyArg_ParseTuple(args, "s:blf.gettext", &msgid))
const char* msgid;
if (!PyArg_ParseTuple(args, "s:blf.fake_gettext", &msgid))
return NULL;
return PyUnicode_DecodeUTF8( msgid, strlen(msgid), error_handle );
return PyUnicode_FromString( msgid );
}
/*----------------------------MODULE INIT-------------------------*/