Cleanup, please follow existing style when adding new flags. ;)
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@@ -622,7 +622,7 @@ enum ShaderDataFlag {
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SD_SHADER_FLAGS = (SD_USE_MIS|SD_HAS_TRANSPARENT_SHADOW|SD_HAS_VOLUME|
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SD_HAS_ONLY_VOLUME|SD_HETEROGENEOUS_VOLUME|
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SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS|
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SD_VOLUME_CUBIC | SD_HAS_BUMP),
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SD_VOLUME_CUBIC|SD_HAS_BUMP),
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/* object flags */
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SD_HOLDOUT_MASK = (1 << 21), /* holdout for camera rays */
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