Cleanup, please follow existing style when adding new flags. ;)

This commit is contained in:
Thomas Dinges
2014-11-12 09:43:23 +01:00
parent 727e9dd1bb
commit 5cba64e30c

View File

@@ -622,7 +622,7 @@ enum ShaderDataFlag {
SD_SHADER_FLAGS = (SD_USE_MIS|SD_HAS_TRANSPARENT_SHADOW|SD_HAS_VOLUME|
SD_HAS_ONLY_VOLUME|SD_HETEROGENEOUS_VOLUME|
SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS|
SD_VOLUME_CUBIC | SD_HAS_BUMP),
SD_VOLUME_CUBIC|SD_HAS_BUMP),
/* object flags */
SD_HOLDOUT_MASK = (1 << 21), /* holdout for camera rays */