Fix sculpt transform incorrently flipping displacement in Y and Z axis
These functions were only checking the X axis for flipping the displacement for a symmetry area depending on the initial position of the pivot. This affects transform and any other tools that transform vertices and applies symmetry based on areas (the pose brush, for example). Reviewed By: sergey Differential Revision: https://developer.blender.org/D9654
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@@ -4025,13 +4025,13 @@ void SCULPT_flip_v3_by_symm_area(float v[3],
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const ePaintSymmetryAreas symmarea,
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const float pivot[3])
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{
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for (char i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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ePaintSymmetryFlags symm_it = 1 << i;
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if (symm & symm_it) {
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if (symmarea & symm_it) {
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flip_v3(v, symm_it);
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}
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if (pivot[0] < 0) {
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if (pivot[i] < 0.0f) {
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flip_v3(v, symm_it);
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}
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}
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@@ -4043,13 +4043,13 @@ void SCULPT_flip_quat_by_symm_area(float quat[3],
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const ePaintSymmetryAreas symmarea,
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const float pivot[3])
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{
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for (char i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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ePaintSymmetryFlags symm_it = 1 << i;
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if (symm & symm_it) {
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if (symmarea & symm_it) {
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flip_qt(quat, symm_it);
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}
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if (pivot[0] < 0) {
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if (pivot[i] < 0.0f) {
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flip_qt(quat, symm_it);
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}
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}
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