Cleanup: move cursor rotation into own function

This commit is contained in:
Campbell Barton
2018-06-22 13:56:14 +02:00
parent f4f6e5b665
commit 6528310543
2 changed files with 33 additions and 11 deletions

View File

@@ -102,6 +102,7 @@ struct View3DCursor *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *
void ED_view3d_cursor3d_calc_mat3(const struct Scene *scene, const struct View3D *v3d, float mat[3][3]);
void ED_view3d_cursor3d_calc_mat4(const struct Scene *scene, const struct View3D *v3d, float mat[4][4]);
void ED_view3d_cursor3d_position(struct bContext *C, const int mval[2], float cursor_co[3]);
void ED_view3d_cursor3d_position_rotation(struct bContext *C, const int mval[2], float cursor_co[3], float cursor_quat[4]);
void ED_view3d_cursor3d_update(struct bContext *C, const int mval[2]);
struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D *rv3d);

View File

@@ -4591,7 +4591,7 @@ void ED_view3d_cursor3d_position(bContext *C, const int mval[2], float cursor_co
}
}
void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
void ED_view3d_cursor3d_position_rotation(bContext *C, const int mval[2], float cursor_co[3], float cursor_quat[4])
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
@@ -4599,16 +4599,19 @@ void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
View3DCursor *cursor_curr = ED_view3d_cursor3d_get(scene, v3d);
View3DCursor cursor_prev = *cursor_curr;
/* XXX, caller should check. */
if (rv3d == NULL)
return;
ED_view3d_cursor3d_position(C, mval, cursor_curr->location);
copy_qt_qt(cursor_curr->rotation, rv3d->viewquat);
cursor_curr->rotation[0] *= -1.0f;
ED_view3d_cursor3d_position(C, mval, cursor_co);
copy_qt_qt(cursor_quat, rv3d->viewquat);
cursor_quat[0] *= -1.0f;
{
const float mval_fl[2] = {UNPACK2(mval)};
float ray_no[3];
float ray_co[3];
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
bmain, scene, CTX_data_depsgraph(C), 0, ar, v3d);
@@ -4624,16 +4627,21 @@ void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
.use_object_edit_cage = false,
},
mval_fl, &dist_px,
cursor_curr->location, ray_no, NULL,
ray_co, ray_no, NULL,
&ob_dummy, obmat))
{
if (U.uiflag & USER_DEPTH_CURSOR) {
copy_v3_v3(cursor_co, ray_co);
}
float tquat[4];
/* Math normal (Z). */
{
float z_src[3] = {0, 0, 1};
mul_qt_v3(cursor_curr->rotation, z_src);
mul_qt_v3(cursor_quat, z_src);
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
mul_qt_qtqt(cursor_curr->rotation, tquat, cursor_curr->rotation);
mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
}
/* Match object matrix (X). */
@@ -4646,15 +4654,28 @@ void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
float x_src[3] = {1, 0, 0};
float x_dst[3];
mul_qt_v3(cursor_curr->rotation, x_src);
mul_qt_v3(cursor_quat, x_src);
project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no);
normalize_v3(x_dst);
rotation_between_vecs_to_quat(tquat, x_src, x_dst);
mul_qt_qtqt(cursor_curr->rotation, tquat, cursor_curr->rotation);
mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
}
}
ED_transform_snap_object_context_destroy(snap_context);
}
}
void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
View3DCursor *cursor_curr = ED_view3d_cursor3d_get(scene, v3d);
View3DCursor cursor_prev = *cursor_curr;
ED_view3d_cursor3d_position_rotation(C, mval, cursor_curr->location, cursor_curr->rotation);
/* offset the cursor lock to avoid jumping to new offset */
if (v3d->ob_centre_cursor) {