Fix #32947: cycles color to float conversion issue after integer socket commit.
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@@ -1124,6 +1124,9 @@ void ConvertNode::compile(SVMCompiler& compiler)
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compiler.add_node(NODE_CONVERT, NODE_CONVERT_IV, in->stack_offset, out->stack_offset);
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}
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else if(to == SHADER_SOCKET_FLOAT) {
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compiler.stack_assign(in);
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compiler.stack_assign(out);
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if(from == SHADER_SOCKET_COLOR)
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/* color to float */
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compiler.add_node(NODE_CONVERT, NODE_CONVERT_CF, in->stack_offset, out->stack_offset);
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@@ -1132,6 +1135,9 @@ void ConvertNode::compile(SVMCompiler& compiler)
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compiler.add_node(NODE_CONVERT, NODE_CONVERT_VF, in->stack_offset, out->stack_offset);
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}
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else if(to == SHADER_SOCKET_INT) {
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compiler.stack_assign(in);
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compiler.stack_assign(out);
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if(from == SHADER_SOCKET_COLOR)
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/* color to int */
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compiler.add_node(NODE_CONVERT, NODE_CONVERT_CI, in->stack_offset, out->stack_offset);
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