Fix T66860 Crash on opening .blend file from 2.79
This was caused by the preview render of the material property panel being 1px wide. The computed half buffers width were rounded to 0.
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@@ -97,6 +97,9 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata),
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int buffer_size[2] = {(int)viewport_size[0] / 2, (int)viewport_size[1] / 2};
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buffer_size[0] = max_ii(1, buffer_size[0]);
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buffer_size[1] = max_ii(1, buffer_size[1]);
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eGPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F;
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effects->dof_down_near = DRW_texture_pool_query_2d(
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@@ -159,6 +159,9 @@ int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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const bool high_qual_input = true; /* TODO dither low quality input */
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const eGPUTextureFormat format = (high_qual_input) ? GPU_RGBA16F : GPU_RGBA8;
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tracing_res[0] = max_ii(1, tracing_res[0]);
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tracing_res[1] = max_ii(1, tracing_res[1]);
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/* MRT for the shading pass in order to output needed data for the SSR pass. */
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effects->ssr_specrough_input = DRW_texture_pool_query_2d(
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size_fs[0], size_fs[1], format, &draw_engine_eevee_type);
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@@ -173,7 +173,7 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
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}
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const float *full_size = DRW_viewport_size_get();
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int size[2] = {full_size[0] / 2, full_size[1] / 2};
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int size[2] = {max_ii(1, (int)full_size[0] / 2), max_ii(1, (int)full_size[1] / 2)};
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#if 0
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/* NOTE: We Ceil here in order to not miss any edge texel if using a NPO2 texture. */
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int shrink_h_size[2] = {ceilf(size[0] / 8.0f), size[1]};
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