OSX: fix compiling Blender as MODULE
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@@ -165,24 +165,38 @@ if(WITH_PYTHON_MODULE)
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add_definitions(-DWITH_PYTHON_MODULE)
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# creates ./bin/bpy.so which can be imported as a python module.
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add_library(blender SHARED ${SRC})
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set_target_properties(
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blender
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PROPERTIES
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PREFIX ""
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OUTPUT_NAME bpy
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
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)
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if(WIN32)
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# python modules use this
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if(APPLE)
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add_library(blender MODULE ${SRC})
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set_target_properties(
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blender
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PROPERTIES
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SUFFIX ".pyd"
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PREFIX ""
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OUTPUT_NAME bpy
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
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)
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endif()
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TARGET_LINK_LIBRARIES(blender -Wl,-undefined -Wl,dynamic_lookup)
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else(APPLE)
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add_library(blender SHARED ${SRC})
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set_target_properties(
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blender
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PROPERTIES
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PREFIX ""
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OUTPUT_NAME bpy
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
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)
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if(WIN32)
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# python modules use this
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set_target_properties(
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blender
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PROPERTIES
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SUFFIX ".pyd"
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)
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endif()
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endif(APPLE)
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else()
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add_executable(blender ${EXETYPE} ${SRC})
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