Cycles: add per object options to disable motion blur and set deformation motion steps.

Notes:

* The motion steps only affect deformation motion blur.
* The actual number of steps is 2^(steps - 1). This avoids having to sample at
  many different times for object with more/fewer steps, now the times overlap.
* Deformation motion blur is enabled by default in existing files that have
  motion blur enabled. If the object is not deforming, this will be detected at
  export time, so raytracing performance will not be affected.

Part of the code is from the summer of code project by Gavin Howard.
This commit is contained in:
Brecht Van Lommel
2014-03-29 13:03:47 +01:00
parent e2184c653e
commit 6997908afc
4 changed files with 115 additions and 4 deletions

View File

@@ -742,6 +742,41 @@ class CyclesMeshSettings(bpy.types.PropertyGroup):
del bpy.types.MetaBall.cycles
class CyclesObjectBlurSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
bpy.types.Object.cycles = PointerProperty(
name="Cycles Object Settings",
description="Cycles object settings",
type=cls,
)
cls.use_motion_blur = BoolProperty(
name="Use Motion Blur",
description="Use motion blur for this object",
default=True,
)
cls.use_deform_motion = BoolProperty(
name="Use Deformation Motion",
description="Use deformation motion blur for this object",
default=True,
)
cls.motion_steps = IntProperty(
name="Motion Steps",
description="Control accuracy of deformation motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))",
min=1, soft_max=8,
default=1,
)
@classmethod
def unregister(cls):
del bpy.types.Object.cycles
class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):

View File

@@ -572,6 +572,50 @@ class Cycles_PT_mesh_normals(CyclesButtonsPanel, Panel):
col.label()
class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"
bl_context = "object"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ob = context.object
return CyclesButtonsPanel.poll(context) and ob and ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META'}
def draw_header(self, context):
layout = self.layout
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
layout.active = (rd.use_motion_blur and cscene.device == 'CPU')
ob = context.object
cob = ob.cycles
layout.prop(cob, "use_motion_blur", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
ob = context.object
cob = ob.cycles
layout.active = (rd.use_motion_blur and cscene.device == 'CPU' and cob.use_motion_blur)
row = layout.row()
row.prop(cob, "use_deform_motion", text="Deformation")
sub = row.row()
sub.active = cob.use_deform_motion
sub.prop(cob, "motion_steps", text="Steps")
class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
bl_label = "Ray Visibility"
bl_context = "object"

View File

@@ -244,7 +244,7 @@ Object *BlenderSync::sync_object(BL::Object b_parent, int persistent_id[OBJECT_P
if(motion) {
object = object_map.find(key);
if(object) {
if(object && (scene->need_motion() == Scene::MOTION_PASS || object_use_motion(b_ob))) {
/* object transformation */
if(tfm != object->tfm) {
if(motion_time == -1.0f) {
@@ -323,9 +323,11 @@ Object *BlenderSync::sync_object(BL::Object b_parent, int persistent_id[OBJECT_P
if(scene->need_motion() == Scene::MOTION_BLUR && object->mesh) {
Mesh *mesh = object->mesh;
if(true) {
if(true) {
mesh->motion_steps = 3;
mesh->use_motion_blur = false;
if(object_use_motion(b_ob)) {
if(object_use_deform_motion(b_ob)) {
mesh->motion_steps = object_motion_steps(b_ob);
mesh->use_motion_blur = true;
}

View File

@@ -341,6 +341,36 @@ static inline void mesh_texture_space(BL::Mesh b_mesh, float3& loc, float3& size
loc = loc*size - make_float3(0.5f, 0.5f, 0.5f);
}
/* object used for motion blur */
static inline bool object_use_motion(BL::Object b_ob)
{
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool use_motion = get_boolean(cobject, "use_motion_blur");
return use_motion;
}
/* object motion steps */
static inline uint object_motion_steps(BL::Object b_ob)
{
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
uint steps = get_int(cobject, "motion_steps");
/* use uneven number of steps so we get one keyframe at the current frame,
* and ue 2^(steps - 1) so objects with more/fewer steps still have samples
* at the same times, to avoid sampling at many different times */
return (2 << (steps - 1)) + 1;
}
/* object uses deformation motion blur */
static inline bool object_use_deform_motion(BL::Object b_ob)
{
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool use_deform_motion = get_boolean(cobject, "use_deform_motion");
return use_deform_motion;
}
/* ID Map
*
* Utility class to keep in sync with blender data.