fix for a bug reported by j michaelson, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.

This commit is contained in:
Campbell Barton
2009-07-06 11:23:22 +00:00
parent 4ebcc7402c
commit 69df12a74d

View File

@@ -2,14 +2,14 @@
"""
Name: 'Quake 3 (.map)'
Blender: 243
Blender: 249
Group: 'Export'
Tooltip: 'Export to Quake map format'
"""
__author__ = 'Campbell Barton'
__version__ = '0.1'
__email__ = "cbarton@metavr.com"
__version__ = '0.1a'
__email__ = "ideasman42@gmail.com"
__bpydoc__ = """\
This script Exports a Quake 3 map format.
@@ -234,7 +234,7 @@ def write_node_map(file, ob):
as a MAP node as long as it has the property name - classname
returns True/False based on weather a node was written
'''
props= [(p.name, p.data) for p in ob.properties]
props= [(p.name, p.data) for p in ob.game_properties]
IS_MAP_NODE= False
for name, value in props:
@@ -287,7 +287,7 @@ def export_map(filepath):
TOTBRUSH= TOTLAMP= TOTNODE= 0
for ob in Object.GetSelected():
type= ob.getType()
type= ob.type
if type == 'Mesh': obs_mesh.append(ob)
elif type == 'Surf': obs_surf.append(ob)
elif type == 'Lamp': obs_lamp.append(ob)
@@ -406,9 +406,10 @@ NULL
else:
print "NOT EXPORTING PATCH", surf_name, u,v, 'Unsupported'
file.write('}\n') # end worldspan
if obs_mesh or obs_surf:
file.write('}\n') # end worldspan
print '\twriting lamps'