Code cleanup: fix incorrect socket names in hair and particle info nodes.
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@@ -3463,7 +3463,7 @@ NODE_DEFINE(ParticleInfoNode)
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{
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NodeType* type = NodeType::add("particle_info", create, NodeType::SHADER);
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SOCKET_OUT_FLOAT(random, "Index");
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SOCKET_OUT_FLOAT(index, "Index");
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SOCKET_OUT_FLOAT(random, "Random");
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SOCKET_OUT_FLOAT(age, "Age");
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SOCKET_OUT_FLOAT(lifetime, "Lifetime");
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@@ -3576,7 +3576,7 @@ NODE_DEFINE(HairInfoNode)
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SOCKET_OUT_FLOAT(is_strand, "Is Strand");
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SOCKET_OUT_FLOAT(intercept, "Intercept");
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SOCKET_OUT_FLOAT(thickness, "Thickness");
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SOCKET_OUT_NORMAL(tangent Normal, "Tangent Normal");
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SOCKET_OUT_NORMAL(tangent_normal, "Tangent Normal");
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#if 0 /*output for minimum hair width transparency - deactivated */
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SOCKET_OUT_FLOAT(fade, "Fade");
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#endif
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