Tweak allocation vars for linear space so black is converted
to black when using GLSL display transform.
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@@ -66,7 +66,7 @@ colorspaces:
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Rec. 709 (Full Range), Blender native linear space
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isdata: false
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allocation: lg2
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allocationvars: [-8.5, 5]
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allocationvars: [-15, 6]
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- !<ColorSpace>
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name: Raw
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