Box and Ellipse mask nodes will now output shape
even if nothing is attached to input. They'll use black image with render resolution as a background if nothing is attached to mask input. Was a request from 4K ToS project.
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@@ -24,6 +24,9 @@
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#include "COM_BoxMaskOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_ScaleOperation.h"
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BoxMaskNode::BoxMaskNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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@@ -34,9 +37,41 @@ void BoxMaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext
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BoxMaskOperation *operation;
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operation = new BoxMaskOperation();
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operation->setData((NodeBoxMask *)this->getbNode()->storage);
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
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InputSocket *inputSocket = this->getInputSocket(0);
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OutputSocket *outputSocket = this->getOutputSocket(0);
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if (inputSocket->isConnected()) {
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inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
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outputSocket->relinkConnections(operation->getOutputSocket());
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}
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else {
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/* Value operation to produce original transparent image */
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SetValueOperation *valueOperation = new SetValueOperation();
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valueOperation->setValue(0.0f);
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graph->addOperation(valueOperation);
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/* Scale that image up to render resolution */
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const RenderData *rd = context->getRenderData();
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ScaleFixedSizeOperation *scaleOperation = new ScaleFixedSizeOperation();
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scaleOperation->setIsAspect(false);
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scaleOperation->setIsCrop(false);
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scaleOperation->setOffset(0.0f, 0.0f);
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scaleOperation->setNewWidth(rd->xsch * rd->size / 100.0f);
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scaleOperation->setNewHeight(rd->ysch * rd->size / 100.0f);
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addLink(graph, valueOperation->getOutputSocket(0), scaleOperation->getInputSocket(0));
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addLink(graph, scaleOperation->getOutputSocket(0), operation->getInputSocket(0));
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outputSocket->relinkConnections(operation->getOutputSocket(0));
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scaleOperation->getInputSocket(0)->getConnection()->setIgnoreResizeCheck(true);
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graph->addOperation(scaleOperation);
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}
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
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operation->setMaskType(this->getbNode()->custom1);
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graph->addOperation(operation);
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@@ -24,6 +24,9 @@
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#include "COM_EllipseMaskOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_ScaleOperation.h"
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EllipseMaskNode::EllipseMaskNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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@@ -32,11 +35,44 @@ EllipseMaskNode::EllipseMaskNode(bNode *editorNode) : Node(editorNode)
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void EllipseMaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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EllipseMaskOperation *operation;
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operation = new EllipseMaskOperation();
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operation->setData((NodeEllipseMask *)this->getbNode()->storage);
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
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InputSocket *inputSocket = this->getInputSocket(0);
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OutputSocket *outputSocket = this->getOutputSocket(0);
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if (inputSocket->isConnected()) {
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inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
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outputSocket->relinkConnections(operation->getOutputSocket());
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}
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else {
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/* Value operation to produce original transparent image */
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SetValueOperation *valueOperation = new SetValueOperation();
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valueOperation->setValue(0.0f);
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graph->addOperation(valueOperation);
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/* Scale that image up to render resolution */
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const RenderData *rd = context->getRenderData();
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ScaleFixedSizeOperation *scaleOperation = new ScaleFixedSizeOperation();
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scaleOperation->setIsAspect(false);
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scaleOperation->setIsCrop(false);
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scaleOperation->setOffset(0.0f, 0.0f);
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scaleOperation->setNewWidth(rd->xsch * rd->size / 100.0f);
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scaleOperation->setNewHeight(rd->ysch * rd->size / 100.0f);
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addLink(graph, valueOperation->getOutputSocket(0), scaleOperation->getInputSocket(0));
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addLink(graph, scaleOperation->getOutputSocket(0), operation->getInputSocket(0));
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outputSocket->relinkConnections(operation->getOutputSocket(0));
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scaleOperation->getInputSocket(0)->getConnection()->setIgnoreResizeCheck(true);
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graph->addOperation(scaleOperation);
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}
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket(0));
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operation->setMaskType(this->getbNode()->custom1);
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graph->addOperation(operation);
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