- rna sequence sound was referencing unknown struct

- cmake was using libs that were disabled (whitespace changes too)
- unit conversion missing checks for % ~ & operators
This commit is contained in:
Campbell Barton
2009-08-17 18:07:40 +00:00
parent e19e654d84
commit 6aeb2f687a
4 changed files with 75 additions and 66 deletions

View File

@@ -42,8 +42,12 @@ MACRO(SETUP_LIBDIRS)
if(COMMAND cmake_policy)
CMAKE_POLICY(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
LINK_DIRECTORIES(${PYTHON_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${OPENEXR_LIBPATH} ${QUICKTIME_LIBPATH} ${FFMPEG_LIBPATH})
LINK_DIRECTORIES(${FREETYPE_LIBPATH} ${LIBSAMPLERATE_LIBPATH})
LINK_DIRECTORIES(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH} ${LIBSAMPLERATE_LIBPATH})
IF(WITH_PYTHON)
LINK_DIRECTORIES(${PYTHON_LIBPATH})
ENDIF(WITH_PYTHON)
IF(WITH_INTERNATIONAL)
LINK_DIRECTORIES(${ICONV_LIBPATH})
LINK_DIRECTORIES(${GETTEXT_LIBPATH})
@@ -51,6 +55,15 @@ MACRO(SETUP_LIBDIRS)
IF(WITH_SDL)
LINK_DIRECTORIES(${SDL_LIBPATH})
ENDIF(WITH_SDL)
IF(WITH_FFMPEG)
LINK_DIRECTORIES(${FFMPEG_LIBPATH})
ENDIF(WITH_FFMPEG)
IF(WITH_OPENEXR)
LINK_DIRECTORIES(${OPENEXR_LIBPATH})
ENDIF(WITH_OPENEXR)
IF(WITH_QUICKTIME)
LINK_DIRECTORIES(${QUICKTIME_LIBPATH})
ENDIF(WITH_QUICKTIME)
IF(WITH_OPENAL)
LINK_DIRECTORIES(${OPENAL_LIBPATH})
ENDIF(WITH_OPENAL)
@@ -59,7 +72,7 @@ MACRO(SETUP_LIBDIRS)
ENDIF(WITH_JACK)
IF(WITH_FFTW3)
LINK_DIRECTORIES(${FFTW3_LIBPATH})
ENDIF(WITH_FFTW3)
ENDIF(WITH_FFTW3)
IF(WIN32)
LINK_DIRECTORIES(${PTHREADS_LIBPATH})
@@ -71,38 +84,26 @@ MACRO(SETUP_LIBLINKS
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS} ")
#TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LIB} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIBRARY} ${LLIBS})
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${FFTW3_LIB} ${JPEG_LIBRARY} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${LLIBS})
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${JPEG_LIBRARY} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${LLIBS})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
ELSE(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
ENDIF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${LLIBS})
TARGET_LINK_LIBRARIES(${target} ${FREETYPE_LIBRARY} ${LIBSAMPLERATE_LIB})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
ELSE(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
ELSE(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
ENDIF(WIN32)
IF(WITH_INTERNATIONAL)
@@ -111,6 +112,9 @@ MACRO(SETUP_LIBLINKS
IF(WITH_OPENAL)
TARGET_LINK_LIBRARIES(${target} ${OPENAL_LIBRARY})
ENDIF(WITH_OPENAL)
IF(WITH_FFTW3)
TARGET_LINK_LIBRARIES(${target} ${FFTW3_LIB})
ENDIF(WITH_FFTW3)
IF(WITH_JACK)
TARGET_LINK_LIBRARIES(${target} ${JACK_LIB})
ENDIF(WITH_JACK)
@@ -133,3 +137,4 @@ MACRO(SETUP_LIBLINKS
TARGET_LINK_LIBRARIES(${target} ${PTHREADS_LIB})
ENDIF(WIN32)
ENDMACRO(SETUP_LIBLINKS)

View File

@@ -53,24 +53,24 @@ SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
#-----------------------------------------------------------------------------
# Set default config options
OPTION(WITH_PLAYER "Build Player" OFF)
OPTION(WITH_GAMEENGINE "Enable Game Engine" ON)
OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)
OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
OPTION(WITH_DDS "Enable DDS Support" ON)
OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
OPTION(WITH_PYTHON "Enable Embedded Python API" ON)
OPTION(WITH_SDL "Enable SDL for sound and joystick support" ON)
OPTION(WITH_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org/)" OFF)
OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
OPTION(WITH_PLAYER "Build Player" OFF)
OPTION(WITH_GAMEENGINE "Enable Game Engine" ON)
OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)
OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
OPTION(WITH_DDS "Enable DDS Support" ON)
OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
OPTION(WITH_PYTHON "Enable Embedded Python API" ON)
OPTION(WITH_SDL "Enable SDL for sound and joystick support" ON)
OPTION(WITH_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org/)" OFF)
OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
MESSAGE("WARNING: WITH_PLAYER needs WITH_GAMEENGINE")
@@ -102,10 +102,10 @@ IF(UNIX AND NOT APPLE)
ENDIF(WITH_OPENAL)
IF(WITH_JACK)
SET(JACK /usr)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
SET(JACK /usr)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK)
FIND_LIBRARY(INTL_LIBRARY
@@ -239,10 +239,10 @@ IF(WIN32)
ENDIF(CMAKE_CL_64)
IF(WITH_JACK)
SET(JACK ${LIBDIR}/jack)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
SET(JACK ${LIBDIR}/jack)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK)
IF(CMAKE_CL_64)
@@ -268,10 +268,10 @@ IF(WIN32)
SET(ICONV_LIBPATH ${ICONV}/lib)
IF(WITH_FFTW3)
SET(FFTW3 ${LIBDIR}/fftw3)
SET(FFTW3_INC ${FFTW3}/include)
SET(FFTW3_LIB libfftw)
SET(FFTW3_LIBPATH ${FFTW3}/lib)
SET(FFTW3 ${LIBDIR}/fftw3)
SET(FFTW3_INC ${FFTW3}/include)
SET(FFTW3_LIB libfftw)
SET(FFTW3_LIBPATH ${FFTW3}/lib)
ENDIF(WITH_FFTW3)
SET(GETTEXT ${LIBDIR}/gettext)
@@ -292,12 +292,12 @@ IF(WIN32)
SET(OPENEXR_INC ${OPENEXR}/include ${OPENEXR}/include/IlmImf ${OPENEXR}/include/Iex ${OPENEXR}/include/Imath)
SET(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
IF (MSVC80)
SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2005)
SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2005)
ELSE (MSVC80)
SET(OPENEXR_LIBPATH ${OPENEXR}/lib_msvc)
SET(OPENEXR_LIBPATH ${OPENEXR}/lib_msvc)
ENDIF(MSVC80)
IF (MSVC90)
SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2008)
SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2008)
ENDIF(MSVC90)
@@ -317,9 +317,9 @@ IF(WIN32)
SET(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
IF(CMAKE_CL_64)
SET(LLIBS kernel32 user32 vfw32 winmm ws2_32 )
SET(LLIBS kernel32 user32 vfw32 winmm ws2_32 )
ELSE(CMAKE_CL_64)
SET(LLIBS kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid ws2_32 vfw32 winmm)
SET(LLIBS kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid ws2_32 vfw32 winmm)
ENDIF(CMAKE_CL_64)
SET(CMAKE_CXX_FLAGS_DEBUG "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /wd4800 /wd4244 /wd4305 /D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /ZI /J" CACHE STRING "MSVC MT flags " FORCE)
@@ -355,10 +355,11 @@ IF(WIN32)
SET(WINTAB_INC ${LIBDIR}/wintab/include)
IF(CMAKE_CL_64)
SET(PLATFORM_LINKFLAGS "/MANIFEST:NO /MANIFESTUAC:NO /MACHINE:X64 /NODEFAULTLIB:libc.lib;MSVCRT.lib ")
SET(PLATFORM_LINKFLAGS "/MANIFEST:NO /MANIFESTUAC:NO /MACHINE:X64 /NODEFAULTLIB:libc.lib;MSVCRT.lib ")
ELSE(CMAKE_CL_64)
SET(PLATFORM_LINKFLAGS "/NODEFAULTLIB:libc.lib ")
SET(PLATFORM_LINKFLAGS "/NODEFAULTLIB:libc.lib ")
ENDIF(CMAKE_CL_64)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt.lib;libc.lib ")
ENDIF(WIN32)
@@ -379,10 +380,10 @@ IF(APPLE)
ENDIF(WITH_OPENAL)
IF(WITH_JACK)
SET(JACK /usr)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
SET(JACK /usr)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK)
SET(PYTHON_VERSION 3.1)

View File

@@ -317,11 +317,14 @@ static int ch_is_op(char op)
case '*':
case '/':
case '|':
case '&':
case '~':
case '<':
case '>':
case '^':
case '!':
case '=':
case '%':
return 1;
default:
return 0;

View File

@@ -742,7 +742,7 @@ static void rna_def_sound(BlenderRNA *brna)
RNA_def_struct_sdna(srna, "Sequence");
prop= RNA_def_property(srna, "sound", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "UnknownType");
RNA_def_property_struct_type(prop, "Sound");
RNA_def_property_ui_text(prop, "Sound", "Sound datablock used by this sequence (RAM audio only).");
prop= RNA_def_property(srna, "filename", PROP_STRING, PROP_FILEPATH);