Hopefully blender will compile with strict flags again.
This commit is contained in:
@@ -468,6 +468,7 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
|
||||
parameter(param_name.c_str(), input->value_string);
|
||||
break;
|
||||
case SHADER_SOCKET_CLOSURE:
|
||||
case SHADER_SOCKET_UNDEFINED:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user