Make removal of existing particle systems on copying optional.

This will be most useful when copying individual particle systems
one-by-one (to be implemented).
This commit is contained in:
Lukas Tönne
2015-01-16 11:07:00 +01:00
parent 04226e324e
commit 6d65107656
3 changed files with 66 additions and 22 deletions

View File

@@ -57,6 +57,7 @@ void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struc
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src); void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(struct SoftBody *sb, bool copy_caches); struct SoftBody *copy_softbody(struct SoftBody *sb, bool copy_caches);
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb); struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys);
void BKE_object_copy_particlesystems(struct Object *obn, struct Object *ob); void BKE_object_copy_particlesystems(struct Object *obn, struct Object *ob);
void BKE_object_copy_softbody(struct Object *obn, struct Object *ob); void BKE_object_copy_softbody(struct Object *obn, struct Object *ob);
void BKE_object_free_particlesystems(struct Object *ob); void BKE_object_free_particlesystems(struct Object *ob);

View File

@@ -1234,7 +1234,7 @@ BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
return bsbn; return bsbn;
} }
static ParticleSystem *copy_particlesystem(ParticleSystem *psys) ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
{ {
ParticleSystem *psysn; ParticleSystem *psysn;
ParticleData *pa; ParticleData *pa;
@@ -1314,7 +1314,7 @@ void BKE_object_copy_particlesystems(Object *obn, Object *ob)
BLI_listbase_clear(&obn->particlesystem); BLI_listbase_clear(&obn->particlesystem);
for (psys = ob->particlesystem.first; psys; psys = psys->next) { for (psys = ob->particlesystem.first; psys; psys = psys->next) {
npsys = copy_particlesystem(psys); npsys = BKE_object_copy_particlesystem(psys);
BLI_addtail(&obn->particlesystem, npsys); BLI_addtail(&obn->particlesystem, npsys);

View File

@@ -966,22 +966,15 @@ static void copy_particle_edit(Scene *scene, Object *ob, ParticleSystem *psys, P
PE_undo_push(scene, "Original"); PE_undo_push(scene, "Original");
} }
static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Object *ob_to, int space) static void remove_particle_systems_from_object(Object *ob_to)
{ {
ModifierData *md, *md_next; ModifierData *md, *md_next;
ParticleSystem *psys, *psys_from;
DerivedMesh *final_dm;
CustomDataMask cdmask;
int i;
if (ob_to->type != OB_MESH) if (ob_to->type != OB_MESH)
return false; return;
if (!ob_to->data || ((ID *)ob_to->data)->lib) if (!ob_to->data || ((ID *)ob_to->data)->lib)
return false; return;
/* XXX in theory it could be nice to not delete existing particle systems,
* but the current code for copying assumes that the target object list is empty ...
*/
for (md = ob_to->modifiers.first; md; md = md_next) { for (md = ob_to->modifiers.first; md; md = md_next) {
md_next = md->next; md_next = md->next;
@@ -993,26 +986,65 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Objec
modifier_free(md); modifier_free(md);
} }
} }
BKE_object_free_particlesystems(ob_to);
BKE_object_copy_particlesystems(ob_to, ob_from); BKE_object_free_particlesystems(ob_to);
}
static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Object *ob_to, int space)
{
ModifierData *md;
ParticleSystem *psys_start, *psys, *psys_from;
ParticleSystem **tmp_psys;
DerivedMesh *final_dm;
CustomDataMask cdmask;
int i, totpsys;
if (ob_to->type != OB_MESH)
return false;
if (!ob_to->data || ((ID *)ob_to->data)->lib)
return false;
/* For remapping we need a valid DM. /* For remapping we need a valid DM.
* Because the modifier is appended at the end it's safe to use * Because the modifiers are appended at the end it's safe to use
* the final DM of the object without particles * the final DM of the object without particles.
* However, when evaluating the DM all the particle modifiers must be valid,
* i.e. have the psys assigned already.
* To break this hen/egg problem we create all psys separately first (to collect required customdata masks),
* then create the DM, then add them to the object and make the psys modifiers ...
*/ */
totpsys = BLI_listbase_count(&ob_from->particlesystem);
tmp_psys = MEM_mallocN(sizeof(ParticleSystem*) * totpsys, "temporary particle system array");
cdmask = 0; cdmask = 0;
for (psys = ob_to->particlesystem.first; psys; psys = psys->next, ++i) { for (psys_from = ob_from->particlesystem.first, i = 0; psys_from; psys_from = psys_from->next, ++i) {
psys = BKE_object_copy_particlesystem(psys_from);
tmp_psys[i] = psys;
if (psys_start == NULL)
psys_start = psys;
cdmask |= psys_emitter_customdata_mask(psys); cdmask |= psys_emitter_customdata_mask(psys);
} }
/* to iterate source and target psys in sync,
* we need to know where the newly added psys start
*/
psys_start = totpsys > 0 ? tmp_psys[0] : NULL;
/* get the DM (psys and their modifiers have not been appended yet) */
final_dm = mesh_get_derived_final(scene, ob_to, cdmask); final_dm = mesh_get_derived_final(scene, ob_to, cdmask);
for (psys = ob_to->particlesystem.first, psys_from = ob_from->particlesystem.first, i = 0; /* now append psys to the object and make modifiers */
psys; for (i = 0, psys_from = ob_from->particlesystem.first;
psys = psys->next, psys_from = psys_from->next, ++i) { i < totpsys;
++i, psys_from = psys_from->next) {
ParticleSystemModifierData *psmd; ParticleSystemModifierData *psmd;
psys = tmp_psys[i];
/* append to the object */
BLI_addtail(&ob_to->particlesystem, psys);
/* add a particle system modifier for each system */ /* add a particle system modifier for each system */
md = modifier_new(eModifierType_ParticleSystem); md = modifier_new(eModifierType_ParticleSystem);
psmd = (ParticleSystemModifierData *)md; psmd = (ParticleSystemModifierData *)md;
@@ -1030,11 +1062,12 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Objec
if (psys_from->edit) if (psys_from->edit)
copy_particle_edit(scene, ob_to, psys, psys_from); copy_particle_edit(scene, ob_to, psys, psys_from);
} }
MEM_freeN(tmp_psys);
/* note: do this after creating DM copies for all the particle system modifiers, /* note: do this after creating DM copies for all the particle system modifiers,
* the remapping otherwise makes final_dm invalid! * the remapping otherwise makes final_dm invalid!
*/ */
for (psys = ob_to->particlesystem.first, psys_from = ob_from->particlesystem.first, i = 0; for (psys = psys_start, psys_from = ob_from->particlesystem.first, i = 0;
psys; psys;
psys = psys->next, psys_from = psys_from->next, ++i) { psys = psys->next, psys_from = psys_from->next, ++i) {
@@ -1084,6 +1117,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
Object *ob_from = ED_object_active_context(C); Object *ob_from = ED_object_active_context(C);
Scene *scene = CTX_data_scene(C); Scene *scene = CTX_data_scene(C);
const int space = RNA_enum_get(op->ptr, "space"); const int space = RNA_enum_get(op->ptr, "space");
const bool remove_target_particles = RNA_boolean_get(op->ptr, "remove_target_particles");
int changed_tot = 0; int changed_tot = 0;
int fail = 0; int fail = 0;
@@ -1091,10 +1125,18 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Object *, ob_to, selected_editable_objects) CTX_DATA_BEGIN (C, Object *, ob_to, selected_editable_objects)
{ {
if (ob_from != ob_to) { if (ob_from != ob_to) {
bool changed = false;
if (remove_target_particles) {
remove_particle_systems_from_object(ob_to);
changed = true;
}
if (copy_particle_systems_to_object(scene, ob_from, ob_to, space)) if (copy_particle_systems_to_object(scene, ob_from, ob_to, space))
changed_tot++; changed = true;
else else
fail++; fail++;
if (changed)
changed_tot++;
} }
} }
CTX_DATA_END; CTX_DATA_END;
@@ -1127,4 +1169,5 @@ void PARTICLE_OT_copy_particle_systems(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_enum(ot->srna, "space", space_items, PAR_COPY_SPACE_OBJECT, "Space", "Space transform for copying from one object to another"); RNA_def_enum(ot->srna, "space", space_items, PAR_COPY_SPACE_OBJECT, "Space", "Space transform for copying from one object to another");
RNA_def_boolean(ot->srna, "remove_target_particles", true, "Remove Target Particles", "Remove particle systems on the target objects");
} }