Part 2 of 64 bits fixing; the files.
The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help.
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@@ -234,23 +234,6 @@ int main(int argc, char **argv)
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int audio = 0;
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#endif
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#ifndef YESIAMSTUPID
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/* temporary: prevent people to make/use 64 bits versions without them knowing it might be
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risky. I don't know for sure yet if we get problems, but I rather not get the burden of
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having to fix all faulty saved 64 bits files (ton) */
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if(sizeof(void *)==8) {
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printf("64 bits compiles will give incorrectly saved .blend files. Do not use it. For testing purposes please remove this line from creator.c\n");
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exit(0);
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}
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#else
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if(sizeof(void *)==8) {
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printf("64 bits compiles will give incorrectly saved .blend files. Do not use it.\n\n"
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"*** If you continue to run this executable, you really are quite stupid ***\n\n");
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}
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#endif
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setCallbacks();
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#ifdef __APPLE__
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/* patch to ignore argument finder gives us (pid?) */
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