Cycles: Use proper primitive for the motion subsurface refine

This commit is contained in:
Sergey Sharybin
2016-01-12 17:09:29 +05:00
parent ac7aefd7c2
commit 7142bf6cf3

View File

@@ -303,11 +303,12 @@ ccl_device int subsurface_scatter_multi_intersect(
#ifdef __OBJECT_MOTION__ #ifdef __OBJECT_MOTION__
else if(ccl_fetch(sd, type) & PRIMITIVE_MOTION_TRIANGLE) { else if(ccl_fetch(sd, type) & PRIMITIVE_MOTION_TRIANGLE) {
float3 verts[3]; float3 verts[3];
motion_triangle_vertices(kg, motion_triangle_vertices(
ccl_fetch(sd, object), kg,
ccl_fetch(sd, prim), ccl_fetch(sd, object),
ccl_fetch(sd, time), kernel_tex_fetch(__prim_index, ss_isect->hits[hit].prim),
verts); ccl_fetch(sd, time),
verts);
hit_P = motion_triangle_refine_subsurface(kg, hit_P = motion_triangle_refine_subsurface(kg,
sd, sd,
&ss_isect->hits[hit], &ss_isect->hits[hit],