fix for misc py errors + some pep8 edits.

This commit is contained in:
Campbell Barton
2011-09-08 05:42:44 +00:00
parent c61827ed25
commit 7500f4cd48
7 changed files with 16 additions and 14 deletions

View File

@@ -14,7 +14,7 @@ def createTexture(cont):
object = cont.owner
# get the reference pointer (ID) of the internal texture
ID = texture.materialID(obj, 'IMoriginal.png')
ID = texture.materialID(object, 'IMoriginal.png')
# create a texture object
object_texture = texture.Texture(object, ID)

View File

@@ -21,7 +21,7 @@ class HelloWorldOperator(bpy.types.Operator):
print("Hello World")
return {'FINISHED'}
bpy.utils.register_class(SimpleOperator)
bpy.utils.register_class(HelloWorldOperator)
# test call to the newly defined operator
bpy.ops.wm.hello_world()

View File

@@ -685,7 +685,6 @@ data_path_update = [
]
import bpy
from bpy.types import Operator

View File

@@ -271,7 +271,8 @@ class BakeAction(Operator):
class ClearUselessActions(Operator):
'''Mark actions with no F-Curves for deletion after save+reload of file preserving "action libraries"'''
'''Mark actions with no F-Curves for deletion after save+reload of ''' \
'''file preserving "action libraries"'''
bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions"
bl_options = {'REGISTER', 'UNDO'}
@@ -292,12 +293,14 @@ class ClearUselessActions(Operator):
if ((self.only_unused is False) or
(action.use_fake_user and action.users == 1)):
# if it has F-Curves, then it's a "action library" (i.e. walk, wave, jump, etc.)
# if it has F-Curves, then it's a "action library"
# (i.e. walk, wave, jump, etc.)
# and should be left alone as that's what fake users are for!
if not action.fcurves:
# mark action for deletion
action.user_clear()
removed += 1
self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions" % (removed))
self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
% removed)
return {'FINISHED'}

View File

@@ -74,6 +74,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
if context.scene.render.engine == "BLENDER_GAME":
layout.row().prop(arm, "vert_deformer", expand=True)
class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Display"
@@ -185,11 +186,10 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
if poselib:
# list of poses in pose library
# list of poses in pose library
row = layout.row()
row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
# column of operators for active pose
# - goes beside list
col = row.column(align=True)
@@ -206,9 +206,9 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
if pose_marker_active is not None:
col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name
col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index
col.operator("poselib.action_sanitise", icon='HELP', text="") # XXX: put in menu?
col.operator("poselib.action_sanitise", icon='HELP', text="") # XXX: put in menu?
# properties for active marker
if pose_marker_active is not None:
layout.prop(pose_marker_active, "name")

View File

@@ -81,7 +81,7 @@ class DATA_PT_distance(DataButtonsPanel, bpy.types.Panel):
speaker = context.speaker
split = layout.split()
col = split.column()
col.label("Volume:")
col.prop(speaker, "volume_min", text="Minimum")

View File

@@ -344,7 +344,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
row = col.row()
row.prop(gs, "use_frame_rate")
row.prop(gs, "use_display_lists")
col.prop(gs, "restrict_animation_updates")