indentation edits

This commit is contained in:
Campbell Barton
2012-11-22 08:30:54 +00:00
parent 74ffa7bb8a
commit 762016c746
2 changed files with 25 additions and 25 deletions

View File

@@ -1025,43 +1025,43 @@ Armature Channel
.. data:: ROT_QUAT
Use quaternion in rotation attribute to update bone rotation.
:value: 0
.. data:: ROT_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
:value: 1
.. data:: ROT_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
:value: 2
.. data:: ROT_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
:value: 3
.. data:: ROT_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
:value: 4
.. data:: ROT_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
:value: 5
.. data:: ROT_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
:value: 6

View File

@@ -1026,7 +1026,7 @@ Types
The object's parent object. (read-only).
:type: :class:`KX_GameObject` or None
.. attribute:: groupMembers
Returns the list of group members if the object is a group object, otherwise None is returned.
@@ -1138,30 +1138,30 @@ Types
The object's world space transform matrix. 4x4 Matrix.
:type: :class:`mathutils.Matrix`
.. attribute:: localLinearVelocity
The object's local linear velocity. [x, y, z]
:type: :class:`mathutils.Vector`
The object's local linear velocity. [x, y, z]
:type: :class:`mathutils.Vector`
.. attribute:: worldLinearVelocity
The object's world linear velocity. [x, y, z]
:type: :class:`mathutils.Vector`
:type: :class:`mathutils.Vector`
.. attribute:: localAngularVelocity
The object's local angular velocity. [x, y, z]
:type: :class:`mathutils.Vector`
:type: :class:`mathutils.Vector`
.. attribute:: worldAngularVelocity
The object's world angular velocity. [x, y, z]
:type: :class:`mathutils.Vector`
:type: :class:`mathutils.Vector`
.. attribute:: timeOffset
@@ -2930,8 +2930,8 @@ Types
.. method:: instantAddObject()
adds the object without needing to calling SCA_PythonController.activate()
.. note:: Use objectLastCreated to get the newly created object.
.. note:: Use objectLastCreated to get the newly created object.
.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
@@ -3486,7 +3486,7 @@ Types
Whether or not the character is on the ground. (read-only)
:type: boolean
:type: boolean
.. attribute:: gravity
@@ -4319,7 +4319,7 @@ Types
.. attribute:: projection_matrix
This camera's 4x4 projection matrix.
.. note::
This is the identity matrix prior to rendering the first frame (any Python done on frame 1).