indentation edits
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@@ -1025,43 +1025,43 @@ Armature Channel
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.. data:: ROT_QUAT
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Use quaternion in rotation attribute to update bone rotation.
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:value: 0
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.. data:: ROT_XYZ
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Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
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:value: 1
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.. data:: ROT_XZY
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Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
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:value: 2
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.. data:: ROT_YXZ
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Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
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:value: 3
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.. data:: ROT_YZX
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Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
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:value: 4
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.. data:: ROT_ZXY
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Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
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:value: 5
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.. data:: ROT_ZYX
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Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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:value: 6
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@@ -1026,7 +1026,7 @@ Types
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The object's parent object. (read-only).
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:type: :class:`KX_GameObject` or None
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.. attribute:: groupMembers
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Returns the list of group members if the object is a group object, otherwise None is returned.
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@@ -1138,30 +1138,30 @@ Types
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The object's world space transform matrix. 4x4 Matrix.
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:type: :class:`mathutils.Matrix`
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.. attribute:: localLinearVelocity
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The object's local linear velocity. [x, y, z]
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:type: :class:`mathutils.Vector`
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The object's local linear velocity. [x, y, z]
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:type: :class:`mathutils.Vector`
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.. attribute:: worldLinearVelocity
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The object's world linear velocity. [x, y, z]
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:type: :class:`mathutils.Vector`
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:type: :class:`mathutils.Vector`
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.. attribute:: localAngularVelocity
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The object's local angular velocity. [x, y, z]
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:type: :class:`mathutils.Vector`
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:type: :class:`mathutils.Vector`
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.. attribute:: worldAngularVelocity
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The object's world angular velocity. [x, y, z]
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:type: :class:`mathutils.Vector`
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:type: :class:`mathutils.Vector`
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.. attribute:: timeOffset
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@@ -2930,8 +2930,8 @@ Types
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.. method:: instantAddObject()
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adds the object without needing to calling SCA_PythonController.activate()
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.. note:: Use objectLastCreated to get the newly created object.
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.. note:: Use objectLastCreated to get the newly created object.
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.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
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@@ -3486,7 +3486,7 @@ Types
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Whether or not the character is on the ground. (read-only)
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:type: boolean
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:type: boolean
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.. attribute:: gravity
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@@ -4319,7 +4319,7 @@ Types
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.. attribute:: projection_matrix
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This camera's 4x4 projection matrix.
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.. note::
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This is the identity matrix prior to rendering the first frame (any Python done on frame 1).
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