Cycles: persistent images option

This option enables keeping loaded images in the memory in-between
of rendering.

Implemented by keeping render engine alive for until Render structure
is being freed.

Cycles will free all data when render finishes, optionally keeping
image manager untouched. All shaders, meshes, objects will be
re-allocated next time rendering happens.

Cycles cession and scene will be re-created from scratch if render/
scene parameters were changed.

This will also allow to keep compiled OSL shaders in memory without
need to re-compile them again.

P.S. Performance panel could be cleaned up a bit, not so much happy
     with it's vertical alignment currently but not sure how to make
     it look better.

 P.P.S. Currently the only way to free images from the device is to
       disable Persistent Images option and start rendering.
This commit is contained in:
Sergey Sharybin
2012-11-09 08:46:53 +00:00
parent eff734203f
commit 76525d5398
16 changed files with 214 additions and 36 deletions

View File

@@ -48,7 +48,11 @@ class CyclesRender(bpy.types.RenderEngine):
# final render
def update(self, data, scene):
engine.create(self, data, scene)
if not self.session:
engine.create(self, data, scene)
else:
engine.reset(self, data, scene)
engine.update(self, data, scene)
def render(self, scene):

View File

@@ -61,6 +61,13 @@ def render(engine):
_cycles.render(engine.session)
def reset(engine, data, scene):
import _cycles
data = data.as_pointer()
scene = scene.as_pointer()
_cycles.reset(engine.session, data, scene)
def update(engine, data, scene):
import _cycles
_cycles.sync(engine.session)

View File

@@ -297,6 +297,12 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=False,
)
cls.use_persistent_images = BoolProperty(
name="Persistent Images",
description="Keep images loaded on the device so they could be reused by next render",
default=False,
)
@classmethod
def unregister(cls):
del bpy.types.Scene.cycles

View File

@@ -216,6 +216,10 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
sub.label(text="Viewport:")
sub.prop(cscene, "preview_start_resolution")
sub = col.column(align=True)
sub.label(text="Final Render:")
sub.prop(cscene, "use_persistent_images")
class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
bl_label = "Layers"

View File

@@ -146,6 +146,32 @@ static PyObject *draw_func(PyObject *self, PyObject *args)
Py_RETURN_NONE;
}
static PyObject *reset_func(PyObject *self, PyObject *args)
{
PyObject *pysession, *pydata, *pyscene;
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pydata, &pyscene))
return NULL;
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
PointerRNA dataptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydata), &dataptr);
BL::BlendData b_data(dataptr);
PointerRNA sceneptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene b_scene(sceneptr);
Py_BEGIN_ALLOW_THREADS
session->reset_session(b_data, b_scene);
Py_END_ALLOW_THREADS
Py_RETURN_NONE;
}
static PyObject *sync_func(PyObject *self, PyObject *value)
{
Py_BEGIN_ALLOW_THREADS
@@ -352,6 +378,7 @@ static PyMethodDef methods[] = {
{"render", render_func, METH_O, ""},
{"draw", draw_func, METH_VARARGS, ""},
{"sync", sync_func, METH_O, ""},
{"reset", reset_func, METH_VARARGS, ""},
#ifdef WITH_OSL
{"osl_update_node", osl_update_node_func, METH_VARARGS, ""},
{"osl_compile", osl_compile_func, METH_VARARGS, ""},

View File

@@ -109,9 +109,50 @@ void BlenderSession::create_session()
session->reset(buffer_params, session_params.samples);
}
void BlenderSession::reset_session(BL::BlendData b_data_, BL::Scene b_scene_)
{
b_data = b_data_;
b_scene = b_scene_;
SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
if(scene->params.modified(scene_params) ||
session->params.modified(session_params))
{
/* if scene or session parameters changed, it's easier to simply re-create
* them rather than trying to distinguish which settings need to be updated
*/
delete session;
create_session();
return;
}
session->progress.reset();
scene->reset();
/* peak memory usage should show current render peak, not peak for all renders
* made by this render session
*/
session->stats.mem_peak = session->stats.mem_used;
/* sync object should be re-created */
sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
sync->sync_data(b_v3d, b_engine.camera_override());
sync->sync_camera(b_engine.camera_override(), width, height);
BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, PointerRNA_NULL, PointerRNA_NULL, scene->camera, width, height);
session->reset(buffer_params, session_params.samples);
}
void BlenderSession::free_session()
{
delete sync;
if(sync)
delete sync;
delete session;
}
@@ -304,6 +345,15 @@ void BlenderSession::render()
/* clear callback */
session->write_render_tile_cb = NULL;
session->update_render_tile_cb = NULL;
/* free all memory used (host and device), so we wouldn't leave render
* engine with extra memory allocated
*/
session->device_free();
delete sync;
sync = NULL;
}
void BlenderSession::do_write_update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile, bool do_update_only)

View File

@@ -46,6 +46,8 @@ public:
void create_session();
void free_session();
void reset_session(BL::BlendData b_data, BL::Scene b_scene);
/* offline render */
void render();

View File

@@ -294,6 +294,8 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
params.persistent_images = (background)? RNA_boolean_get(&cscene, "use_persistent_images"): false;
return params;
}

View File

@@ -62,33 +62,11 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
Scene::~Scene()
{
if(device) camera->device_free(device, &dscene);
delete camera;
if(device) filter->device_free(device, &dscene);
delete filter;
if(device) film->device_free(device, &dscene);
delete film;
if(device) background->device_free(device, &dscene);
delete background;
if(device) mesh_manager->device_free(device, &dscene);
delete mesh_manager;
if(device) object_manager->device_free(device, &dscene);
delete object_manager;
if(device) integrator->device_free(device, &dscene);
delete integrator;
if(device) shader_manager->device_free(device, &dscene);
delete shader_manager;
if(device) light_manager->device_free(device, &dscene);
delete light_manager;
free_memory(true);
}
void Scene::free_memory(bool final)
{
foreach(Shader *s, shaders)
delete s;
foreach(Mesh *m, meshes)
@@ -100,11 +78,44 @@ Scene::~Scene()
foreach(ParticleSystem *p, particle_systems)
delete p;
if(device) image_manager->device_free(device, &dscene);
delete image_manager;
if(device) {
camera->device_free(device, &dscene);
filter->device_free(device, &dscene);
film->device_free(device, &dscene);
background->device_free(device, &dscene);
integrator->device_free(device, &dscene);
if(device) particle_system_manager->device_free(device, &dscene);
delete particle_system_manager;
object_manager->device_free(device, &dscene);
mesh_manager->device_free(device, &dscene);
shader_manager->device_free(device, &dscene);
light_manager->device_free(device, &dscene);
particle_system_manager->device_free(device, &dscene);
if(!params.persistent_images || final)
image_manager->device_free(device, &dscene);
}
if(final) {
delete filter;
delete camera;
delete film;
delete background;
delete integrator;
delete object_manager;
delete mesh_manager;
delete shader_manager;
delete light_manager;
delete particle_system_manager;
delete image_manager;
}
else {
shaders.clear();
meshes.clear();
objects.clear();
lights.clear();
particle_systems.clear();
}
}
void Scene::device_update(Device *device_, Progress& progress)
@@ -229,5 +240,22 @@ bool Scene::need_reset()
|| particle_system_manager->need_update);
}
void Scene::reset()
{
shader_manager->add_default(this);
/* ensure all objects are updated */
camera->tag_update();
filter->tag_update(this);
film->tag_update(this);
background->tag_update(this);
integrator->tag_update(this);
}
void Scene::device_free()
{
free_memory(false);
}
CCL_NAMESPACE_END

View File

@@ -120,6 +120,7 @@ public:
bool use_bvh_cache;
bool use_bvh_spatial_split;
bool use_qbvh;
bool persistent_images;
SceneParams()
{
@@ -139,7 +140,8 @@ public:
&& bvh_type == params.bvh_type
&& use_bvh_cache == params.use_bvh_cache
&& use_bvh_spatial_split == params.use_bvh_spatial_split
&& use_qbvh == params.use_qbvh); }
&& use_qbvh == params.use_qbvh
&& persistent_images == params.persistent_images); }
};
/* Scene */
@@ -198,6 +200,12 @@ public:
bool need_update();
bool need_reset();
void reset();
void device_free();
protected:
void free_memory(bool final);
};
CCL_NAMESPACE_END

View File

@@ -842,4 +842,18 @@ bool Session::update_progressive_refine(bool cancel)
return write;
}
void Session::device_free()
{
scene->device_free();
foreach(RenderBuffers *buffers, tile_buffers)
delete buffers;
tile_buffers.clear();
/* used from background render only, so no need to
* re-create render/display buffers here
*/
}
CCL_NAMESPACE_END

View File

@@ -130,6 +130,7 @@ public:
void set_samples(int samples);
void set_pause(bool pause);
void device_free();
protected:
struct DelayedReset {
thread_mutex mutex;

View File

@@ -68,6 +68,21 @@ public:
return *this;
}
void reset()
{
tile = 0;
sample = 0;
start_time = time_dt();
total_time = 0.0f;
tile_time = 0.0f;
status = "Initializing";
substatus = "";
sync_status = "";
sync_substatus = "";
cancel = false;
cancel_message = "";
}
/* cancel */
void set_cancel(const string& cancel_message_)
{

View File

@@ -59,6 +59,7 @@ struct RenderBuckets;
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
struct RenderEngine;
struct ReportList;
struct Main;
@@ -183,6 +184,9 @@ struct Render
ListBase parts;
/* render engine */
struct RenderEngine *engine;
/* octree tables and variables for raytrace */
struct RayObject *raytree;
struct RayFace *rayfaces;

View File

@@ -349,7 +349,12 @@ int RE_engine_render(Render *re, int do_all)
re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
/* render */
engine = RE_engine_create(type);
if(!re->engine)
re->engine = RE_engine_create(type);
engine = re->engine;
/* TODO: actually link to a parent which shouldn't happen */
engine->re = re;
if (re->flag & R_ANIMATION)
@@ -389,8 +394,6 @@ int RE_engine_render(Render *re, int do_all)
render_result_free_list(&engine->fullresult, engine->fullresult.first);
RE_engine_free(engine);
if (BKE_reports_contain(re->reports, RPT_ERROR))
G.is_break = TRUE;

View File

@@ -387,6 +387,9 @@ void RE_InitRenderCB(Render *re)
/* only call this while you know it will remove the link too */
void RE_FreeRender(Render *re)
{
if (re->engine)
RE_engine_free(re->engine);
BLI_rw_mutex_end(&re->resultmutex);
free_renderdata_tables(re);