Fix #36499: proportional edit circle was drawing behind objects in some cases,
now it always draws in front to ensure the circle is visible.
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@@ -727,6 +727,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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float tmat[4][4], imat[4][4];
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float center[3];
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int depth_test_enabled;
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UI_ThemeColor(TH_GRID);
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@@ -759,10 +760,17 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
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glScalef(1.0f / aspx, 1.0f / aspy, 1.0);
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}
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depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
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if (depth_test_enabled)
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glDisable(GL_DEPTH_TEST);
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set_inverted_drawing(1);
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drawcircball(GL_LINE_LOOP, center, t->prop_size, imat);
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set_inverted_drawing(0);
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if (depth_test_enabled)
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glEnable(GL_DEPTH_TEST);
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glPopMatrix();
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}
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}
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