Alembic: prevent a couple of unnecessary multiplications
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@@ -102,8 +102,8 @@ void AbcTransformWriter::do_write()
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* Blender Object. */
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float scale_mat[4][4];
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scale_m4_fl(scale_mat, m_settings.global_scale);
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scale_mat[3][3] = m_settings.global_scale; /* also scale translation */
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mul_m4_m4m4(yup_mat, yup_mat, scale_mat);
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mul_v3_fl(yup_mat[3], m_settings.global_scale);
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}
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m_matrix = convert_matrix(yup_mat);
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