CameraData Input Cycles Node

----------------------------
reviewed and approved by Brecht 

Important note:
the camera Z is reverted compared to Blender render.
Now it goes from zero (camera) to positive (in front of the camera)
This commit is contained in:
Dalai Felinto
2011-12-02 20:36:13 +00:00
parent 1768a96774
commit 78495ddf32
11 changed files with 124 additions and 3 deletions

View File

@@ -454,6 +454,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
xml_read_ustring(&attr->attribute, node, "attribute");
snode = attr;
}
else if(string_ieuals(node.name(), "camera")) {
snode = new CameraNode();
}
else if(string_iequals(node.name(), "fresnel")) {
snode = new FresnelNode();
}

View File

@@ -127,7 +127,6 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
switch(b_node.type()) {
/* not supported */
case BL::ShaderNode::type_CAMERA: break;
case BL::ShaderNode::type_CURVE_RGB: break;
case BL::ShaderNode::type_CURVE_VEC: break;
case BL::ShaderNode::type_GEOMETRY: break;
@@ -155,6 +154,10 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
node = value;
break;
}
case BL::ShaderNode::type_CAMERA: {
node = new CameraNode();
break;
}
case BL::ShaderNode::type_MIX_RGB: {
BL::ShaderNodeMixRGB b_mix_node(b_node);
MixNode *mix = new MixNode();

View File

@@ -54,6 +54,7 @@ set(SRC_SVM_HEADERS
svm/svm.h
svm/svm_attribute.h
svm/svm_bsdf.h
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h
svm/svm_displace.h

View File

@@ -7,6 +7,7 @@ set(SRC_OSL
node_background.osl
node_blend_texture.osl
node_bump.osl
node_camera.osl
node_clouds_texture.osl
node_convert_from_color.osl
node_convert_from_float.osl

View File

@@ -0,0 +1,33 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_camera(
output vector ViewVector = vector(0.0, 0.0, 0.0),
output float ViewZDepth = 0.0,
output float ViewDistance = 0.0)
{
ViewVector = (vector)transform("world", "camera", P);
ViewZDepth = fabs(ViewVector[2]);
ViewDistance = lenght(ViewVector);
ViewVector = normalize(ViewVector);
}

View File

@@ -126,6 +126,7 @@ CCL_NAMESPACE_END
#include "svm_convert.h"
#include "svm_displace.h"
#include "svm_fresnel.h"
#include "svm_camera.h"
#include "svm_geometry.h"
#include "svm_hsv.h"
#include "svm_image.h"
@@ -232,6 +233,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
svm_node_tex_magic(kg, sd, stack, node, &offset);
break;
#endif
case NODE_CAMERA:
svm_node_camera(kg, sd, stack, node.y, node.z, node.w);
break;
case NODE_GEOMETRY:
svm_node_geometry(sd, stack, node.y, node.z);
break;

View File

@@ -0,0 +1,43 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
__device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
{
float distance;
float zdepth;
float3 vector;
Transform tfm = kernel_data.cam.worldtocamera;
vector = transform(&tfm, sd->P);
zdepth = vector.z;
distance = len(vector);
if (stack_valid(out_vector))
stack_store_float3(stack, out_vector, normalize(vector));
if (stack_valid(out_zdepth))
stack_store_float(stack, out_zdepth, zdepth);
if (stack_valid(out_distance))
stack_store_float(stack, out_distance, distance);
}
CCL_NAMESPACE_END

View File

@@ -82,7 +82,8 @@ typedef enum NodeType {
NODE_CLOSURE_VOLUME = 4900,
NODE_SEPARATE_RGB = 5000,
NODE_COMBINE_RGB = 5100,
NODE_HSV = 5200
NODE_HSV = 5200,
NODE_CAMERA = 5300
} NodeType;
typedef enum NodeAttributeType {

View File

@@ -1804,6 +1804,33 @@ void AttributeNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_attribute");
}
/* Camera */
CameraNode::CameraNode()
: ShaderNode("camera")
{
add_output("View Vector", SHADER_SOCKET_VECTOR);
add_output("View Z Depth", SHADER_SOCKET_FLOAT);
add_output("View Distance", SHADER_SOCKET_FLOAT);
}
void CameraNode::compile(SVMCompiler& compiler)
{
ShaderOutput *vector_out = output("View Vector");
ShaderOutput *z_depth_out = output("View Z Depth");
ShaderOutput *distance_out = output("View Distance");
compiler.stack_assign(vector_out);
compiler.stack_assign(z_depth_out);
compiler.stack_assign(distance_out);
compiler.add_node(NODE_CAMERA, vector_out->stack_offset, z_depth_out->stack_offset, distance_out->stack_offset);
}
void CameraNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_camera");
}
/* Fresnel */
FresnelNode::FresnelNode()

View File

@@ -315,6 +315,11 @@ public:
ustring attribute;
};
class CameraNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CameraNode)
};
class FresnelNode : public ShaderNode {
public:
SHADER_NODE_CLASS(FresnelNode)

View File

@@ -62,7 +62,7 @@ void register_node_type_sh_camera(bNodeTreeType *ttype)
static bNodeType ntype;
node_type_base(ttype, &ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0);
node_type_compatibility(&ntype, NODE_OLD_SHADING);
node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, NULL, sh_node_camera_out);
node_type_size(&ntype, 95, 95, 120);
node_type_storage(&ntype, "node_camera", NULL, NULL);