CameraData Input Cycles Node
---------------------------- reviewed and approved by Brecht Important note: the camera Z is reverted compared to Blender render. Now it goes from zero (camera) to positive (in front of the camera)
This commit is contained in:
@@ -315,6 +315,11 @@ public:
|
||||
ustring attribute;
|
||||
};
|
||||
|
||||
class CameraNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(CameraNode)
|
||||
};
|
||||
|
||||
class FresnelNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(FresnelNode)
|
||||
|
Reference in New Issue
Block a user