Fix full compilation after recent passes changes
Was caused by c9eef249
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@@ -241,6 +241,8 @@ void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname
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void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat) RET_NONE
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float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo) RET_ZERO
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bool RE_engine_get_spherical_stereo(struct RenderEngine *engine, struct Object *camera) RET_ZERO
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void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
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update_render_passes_cb_t callback) RET_NONE
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void RE_SetActiveRenderView(struct Render *re, const char *viewname) RET_NONE
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struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname) RET_NULL
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