Fix full compilation after recent passes changes

Was caused by c9eef249.
This commit is contained in:
Sergey Sharybin
2019-01-22 11:56:03 +01:00
parent 97c7c0abf5
commit 78d4e0fbf2

View File

@@ -241,6 +241,8 @@ void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname
void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat) RET_NONE
float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo) RET_ZERO
bool RE_engine_get_spherical_stereo(struct RenderEngine *engine, struct Object *camera) RET_ZERO
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
update_render_passes_cb_t callback) RET_NONE
void RE_SetActiveRenderView(struct Render *re, const char *viewname) RET_NONE
struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname) RET_NULL