More missing calls to glLineWidth
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@@ -409,6 +409,7 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar)
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if (!sa)
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return;
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glLineWidth(1.0f);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@@ -1940,6 +1941,8 @@ void ED_region_panels(const bContext *C, ARegion *ar, const char *context, int c
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glClear(GL_COLOR_BUFFER_BIT);
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}
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/* reset line width for drawing tabs */
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glLineWidth(1.0f);
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/* set the view */
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UI_view2d_view_ortho(v2d);
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