CleanUp: Fixed incorrect parameters to GPU_depth_test

This commit is contained in:
Jeroen Bakker
2020-09-15 10:15:54 +02:00
parent 69c551089b
commit 7b690619dd
2 changed files with 9 additions and 14 deletions

View File

@@ -2097,31 +2097,26 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
GPU_framebuffer_bind(dfbl->overlay_fb);
if (do_annotations) {
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
GPU_matrix_push_projection();
wmOrtho2(
region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax);
ED_annotation_draw_view2d(DST.draw_ctx.evil_C, true);
GPU_matrix_pop_projection();
GPU_depth_test(true);
}
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW);
GPU_depth_test(true);
/* Callback can be nasty and do whatever they want with the state.
* Don't trust them! */
DRW_state_reset();
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
drw_engines_draw_text();
GPU_depth_test(true);
if (do_annotations) {
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
ED_annotation_draw_view2d(DST.draw_ctx.evil_C, false);
GPU_depth_test(true);
}
}
@@ -2129,21 +2124,21 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
ED_region_pixelspace(DST.draw_ctx.region);
{
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
DRW_draw_gizmo_2d();
GPU_depth_test(true);
}
DRW_stats_reset();
if (G.debug_value > 20 && G.debug_value < 30) {
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
/* local coordinate visible rect inside region, to accommodate overlapping ui */
const rcti *rect = ED_region_visible_rect(DST.draw_ctx.region);
DRW_stats_draw(rect);
GPU_depth_test(true);
}
GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
if (WM_draw_region_get_bound_viewport(region)) {
/* Don't unbind the framebuffer yet in this case and let
* GPU_viewport_unbind do it, so that we can still do further

View File

@@ -879,7 +879,7 @@ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
return;
}
GPU_depth_test(false);
GPU_depth_test(GPU_DEPTH_NONE);
GPU_offscreen_bind(ofs, false);
rctf pos_rect = {