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@@ -120,9 +120,9 @@ typedef struct VolumeGrid {
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Bounds3D grid_bounds; /* whole grid bounds */
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Bounds3D *bounds; /* (x*y*z) precalculated grid cell bounds */
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unsigned int *s_pos; /* (x*y*z) t_index begin id */
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unsigned int *s_num; /* (x*y*z) number of t_index points */
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unsigned int *t_index; /* actual surface point index,
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int *s_pos; /* (x*y*z) t_index begin id */
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int *s_num; /* (x*y*z) number of t_index points */
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int *t_index; /* actual surface point index,
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access: (s_pos+s_num) */
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} VolumeGrid;
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@@ -145,8 +145,8 @@ typedef struct PaintBakeNormal {
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typedef struct PaintBakeData {
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/* point space data */
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PaintBakeNormal *bNormal;
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unsigned int *s_pos; /* index to start reading point sample realCoord */
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unsigned int *s_num; /* num of realCoord samples */
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int *s_pos; /* index to start reading point sample realCoord */
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int *s_num; /* num of realCoord samples */
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Vec3f *realCoord; /* current pixel center world-space coordinates for each sample
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* ordered as (s_pos+s_num)*/
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@@ -193,12 +193,12 @@ typedef struct EffVelPoint {
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#define ADJ_ON_MESH_EDGE (1<<0)
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typedef struct PaintAdjData {
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unsigned int *n_target; /* array of neighbouring point indexes,
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int *n_target; /* array of neighbouring point indexes,
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for single sample use (n_index+neigh_num) */
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unsigned int *n_index; /* index to start reading n_target for each point */
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unsigned int *n_num; /* num of neighs for each point */
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unsigned int *flags; /* vertex adjacency flags */
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unsigned int total_targets; /* size of n_target */
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int *n_index; /* index to start reading n_target for each point */
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int *n_num; /* num of neighs for each point */
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int *flags; /* vertex adjacency flags */
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int total_targets; /* size of n_target */
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} PaintAdjData;
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/***************************** General Utils ******************************/
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@@ -488,7 +488,7 @@ static void scene_setSubframe(Scene *scene, float subframe)
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#define BRUSH_USES_VELOCITY (1<<0)
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static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene, Object *UNUSED(ob))
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static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene)
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{
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Base *base = NULL;
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GroupObject *go = NULL;
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@@ -704,7 +704,7 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
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for (i=0; i<sData->total_points; i++) {
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int co[3], j;
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for (j=0; j<3; j++) {
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co[j] = floor((bData->realCoord[bData->s_pos[i]].v[j] - grid->grid_bounds.min[j])/dim[j]*grid->dim[j]);
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co[j] = (int)floor((bData->realCoord[bData->s_pos[i]].v[j] - grid->grid_bounds.min[j])/dim[j]*grid->dim[j]);
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CLAMP(co[j], 0, grid->dim[j]-1);
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}
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@@ -972,7 +972,7 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett
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surface->wave_damping = 0.05f;
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surface->wave_speed = 1.0f;
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surface->wave_timescale = 1.0f;
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surface->wave_spring = 0.20;
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surface->wave_spring = 0.20f;
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BLI_snprintf(surface->image_output_path, sizeof(surface->image_output_path), "%sdynamicpaint", U.textudir);
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BLI_cleanup_dir(NULL, surface->image_output_path);
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@@ -1517,7 +1517,6 @@ static void dynamicPaint_applySurfaceDisplace(DynamicPaintSurface *surface, Deri
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* Apply canvas data to the object derived mesh
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*/
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static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd,
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Scene *UNUSED(scene),
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Object *ob,
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DerivedMesh *dm)
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{
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@@ -1804,7 +1803,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
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BKE_ptcache_id_from_dynamicpaint(&pid, ob, surface);
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pid.cache->startframe = surface->start_frame;
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pid.cache->endframe = surface->end_frame;
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BKE_ptcache_id_time(&pid, scene, scene->r.cfra, NULL, NULL, NULL);
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BKE_ptcache_id_time(&pid, scene, (float)scene->r.cfra, NULL, NULL, NULL);
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/* reset non-baked cache at first frame */
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if((int)scene->r.cfra == surface->start_frame && !(cache->flag & PTCACHE_BAKED))
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@@ -1846,7 +1845,7 @@ struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scen
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dynamicPaint_frameUpdate(pmd, scene, ob, dm);
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/* Return output mesh */
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return dynamicPaint_Modifier_apply(pmd, scene, ob, dm);
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return dynamicPaint_Modifier_apply(pmd, ob, dm);
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}
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@@ -3042,7 +3041,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Scene *scene, Object *ob, Dy
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}
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/* calculate velocity for object center point */
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static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, DynamicPaintBrushSettings *UNUSED(brush), Vec3f *brushVel, float timescale)
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static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
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{
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float prev_obmat[4][4];
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float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
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@@ -3081,7 +3080,6 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob,
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*/
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static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
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DynamicPaintBrushSettings *brush,
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Object *UNUSED(canvasOb),
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Object *brushOb,
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BrushMaterials *bMats,
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Scene *scene,
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@@ -3461,7 +3459,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
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static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
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ParticleSystem *psys,
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DynamicPaintBrushSettings *brush,
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Object *UNUSED(canvasOb), float timescale)
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float timescale)
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{
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ParticleSettings *part=psys->part;
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ParticleData *pa = NULL;
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@@ -3698,7 +3696,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
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/* paint a single point of defined proximity radius to the surface */
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static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
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Object *UNUSED(canvasOb), Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
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Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
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{
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int index;
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PaintSurfaceData *sData = surface->data;
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@@ -3706,7 +3704,7 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
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Vec3f brushVel;
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if (brush->flags & MOD_DPAINT_USES_VELOCITY)
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dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, brush, &brushVel, timescale);
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dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, &brushVel, timescale);
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/*
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* Loop through every surface point
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@@ -4220,7 +4218,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
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float closest_d[2];
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/* adjust drip speed depending on wetness */
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float w_factor = pPoint_prev->wetness*0.5 - 0.025f;
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float w_factor = pPoint_prev->wetness*0.5f - 0.025f;
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if (w_factor <= 0) continue;
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/* get force affect points */
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@@ -4295,7 +4293,7 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
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average_dist /= sData->adj_data->total_targets;
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/* determine number of required steps */
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steps = ceil((WAVE_TIME_FAC*timescale*surface->wave_timescale) / (average_dist/wave_speed/3));
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steps = (int)ceil((WAVE_TIME_FAC*timescale*surface->wave_timescale) / (average_dist/wave_speed/3));
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CLAMP(steps, 1, 15);
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timescale /= steps;
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@@ -4489,7 +4487,7 @@ static int surface_needsVelocityData(DynamicPaintSurface *surface, Scene *scene,
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if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP)
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return 1;
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if (surface_getBrushFlags(surface, scene, ob) & BRUSH_USES_VELOCITY)
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if (surface_getBrushFlags(surface, scene) & BRUSH_USES_VELOCITY)
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return 1;
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return 0;
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@@ -4795,16 +4793,16 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
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/* Paint a particle system */
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BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
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dynamicPaint_paintParticles(surface, brush->psys, brush, ob, timescale);
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dynamicPaint_paintParticles(surface, brush->psys, brush, timescale);
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}
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}
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/* Object center distance: */
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else if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) {
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dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, ob, brushObj, &bMats, scene, timescale);
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dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
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}
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/* Mesh volume/proximity: */
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else if (brushObj != ob) {
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dynamicPaint_paintMesh(surface, brush, ob, brushObj, &bMats, scene, timescale);
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dynamicPaint_paintMesh(surface, brush, brushObj, &bMats, scene, timescale);
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}
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/* free temp material data */
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@@ -4890,4 +4888,4 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Obje
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}
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return dynamicPaint_doStep(scene, cObject, surface, timescale, 0.0f);
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}
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}
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