fix for blend_render_info.py not closing file & some edits to comments.

This commit is contained in:
Campbell Barton
2012-08-22 10:29:30 +00:00
parent 28b9576f4b
commit 7d673ef0d2
4 changed files with 34 additions and 21 deletions

View File

@@ -86,6 +86,8 @@ def read_blend_rend_chunk(path):
scenes.append((start_frame, end_frame, scene_name))
blendfile.close()
return scenes

View File

@@ -78,9 +78,9 @@ class AddBox(bpy.types.Operator):
def execute(self, context):
verts_loc, faces = add_box(self.width,
self.height,
self.depth,
)
self.height,
self.depth,
)
mesh = bpy.data.meshes.new("Box")

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@@ -87,20 +87,22 @@ typedef struct BevPoint {
short split_tag, dupe_tag;
} BevPoint;
/* Keyframes on F-Curves (allows code reuse of Bezier eval code) and
/**
* Keyframes on F-Curves (allows code reuse of Bezier eval code) and
* Points on Bezier Curves/Paths are generally BezTriples
*/
/* note: alfa location in struct is abused by Key system */
/* vec in BezTriple looks like this:
* - vec[0][0]=x location of handle 1
* - vec[0][1]=y location of handle 1
* - vec[0][2]=z location of handle 1 (not used for FCurve Points(2d))
* - vec[1][0]=x location of control point
* - vec[1][1]=y location of control point
* - vec[1][2]=z location of control point
* - vec[2][0]=x location of handle 2
* - vec[2][1]=y location of handle 2
* - vec[2][2]=z location of handle 2 (not used for FCurve Points(2d))
*
* \note alfa location in struct is abused by Key system
*
* \note vec in BezTriple looks like this:
* - vec[0][0] = x location of handle 1
* - vec[0][1] = y location of handle 1
* - vec[0][2] = z location of handle 1 (not used for FCurve Points(2d))
* - vec[1][0] = x location of control point
* - vec[1][1] = y location of control point
* - vec[1][2] = z location of control point
* - vec[2][0] = x location of handle 2
* - vec[2][1] = y location of handle 2
* - vec[2][2] = z location of handle 2 (not used for FCurve Points(2d))
*/
typedef struct BezTriple {
float vec[3][3];
@@ -119,6 +121,10 @@ typedef struct BPoint {
float radius, pad; /* user-set radius per point for beveling etc */
} BPoint;
/**
* \note Nurb name is misleading, since it can be used for polygons too,
* also, it should be NURBS (Nurb isn't the singular of Nurbs).
*/
typedef struct Nurb {
struct Nurb *next, *prev; /* multiple nurbs per curve object are allowed */
short type;

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@@ -102,11 +102,16 @@ typedef struct Strip {
StripColorBalance *color_balance;
} Strip;
/* The sequence structure is the basic struct used by any strip. each of the strips uses a different sequence structure.*/
/* WATCH IT: first part identical to ID (for use in ipo's)
* the commend above is historic, probably we can drop the ID compatibility, but take care making this change */
/* WATCH ITv2, this is really a 'Strip' in the UI!, name is highly confusing */
/**
* The sequence structure is the basic struct used by any strip.
* each of the strips uses a different sequence structure.
*
* \warning The first part identical to ID (for use in ipo's)
* the commend above is historic, probably we can drop the ID compatibility,
* but take care making this change.
*
* \warning This is really a 'Strip' in the UI!, name is highly confusing.
*/
typedef struct Sequence {
struct Sequence *next, *prev;
void *tmp; /* tmp var for copying, and tagging for linked selection */