code cleanup: doxy comment corrections and correct own typo animation player docs.
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@@ -120,7 +120,7 @@ extern GHOST_TimerTaskHandle GHOST_InstallTimer(GHOST_SystemHandle systemhandle,
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/**
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* Removes a timer.
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* \param systemhandle The handle to the system
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* \param timerTask Timer task to be removed.
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* \param timertaskhandle Timer task to be removed.
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* \return Indication of success.
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*/
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extern GHOST_TSuccess GHOST_RemoveTimer(GHOST_SystemHandle systemhandle,
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@@ -185,7 +185,7 @@ extern GHOST_TUserDataPtr GHOST_GetWindowUserData(GHOST_WindowHandle windowhandl
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/**
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* Changes the window user data.
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* \param windowhandle The handle to the window
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* \param data The window user data.
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* \param userdata The window user data.
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*/
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extern void GHOST_SetWindowUserData(GHOST_WindowHandle windowhandle,
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GHOST_TUserDataPtr userdata);
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@@ -212,6 +212,7 @@ extern int GHOST_ValidWindow(GHOST_SystemHandle systemhandle,
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* Begins full screen mode.
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* \param systemhandle The handle to the system
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* \param setting The new setting of the display.
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* \param stereoVisual Option for stereo display.
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* \return A handle to the window displayed in full screen.
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* This window is invalid after full screen has been ended.
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*/
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@@ -302,7 +303,7 @@ extern GHOST_TStandardCursor GHOST_GetCursorShape(GHOST_WindowHandle windowhandl
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/**
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* Set the shape of the cursor.
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* \param windowhandle The handle to the window
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* \param cursor The new cursor shape type id.
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* \param cursorshape The new cursor shape type id.
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* \return Indication of success.
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*/
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extern GHOST_TSuccess GHOST_SetCursorShape(GHOST_WindowHandle windowhandle,
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@@ -484,10 +485,10 @@ extern GHOST_TUserDataPtr GHOST_GetTimerTaskUserData(GHOST_TimerTaskHandle timer
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/**
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* Changes the time user data.
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* \param timertaskhandle The handle to the timertask
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* \param data The timer user data.
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* \param userdata The timer user data.
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*/
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extern void GHOST_SetTimerTaskUserData(GHOST_TimerTaskHandle timertaskhandle,
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GHOST_TUserDataPtr userData);
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GHOST_TUserDataPtr userdata);
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/**
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* Returns indication as to whether the window is valid.
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@@ -825,7 +826,8 @@ extern GHOST_TUns8 *GHOST_getClipboard(int selection);
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/**
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* Put data to the Clipboard
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* \param set the selection instead, X11 only feature
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* \param buffer the string buffer to set.
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* \param selection Set the selection instead, X11 only feature.
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*/
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extern void GHOST_putClipboard(GHOST_TInt8 *buffer, int selection);
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@@ -57,18 +57,18 @@ size_t count_utf_16_from_8(const char *string8);
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/**
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* Converts utf-16 string to allocated utf-8 string
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* @params in16 utf-16 string to convert
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* @params out8 utf-8 string to string the conversion
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* @params size8 the allocated size in bytes of out8
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* @param in16 utf-16 string to convert
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* @param out8 utf-8 string to string the conversion
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* @param size8 the allocated size in bytes of out8
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* @return Returns any errors occured during conversion. See the block above,
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*/
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int conv_utf_16_to_8(const wchar_t *in16, char *out8, size_t size8);
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/**
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* Converts utf-8 string to allocated utf-16 string
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* @params in8 utf-8 string to convert
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* @params out16 utf-16 string to string the conversion
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* @params size16 the allocated size in wchar_t (two byte) of out16
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* @param in8 utf-8 string to convert
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* @param out16 utf-16 string to string the conversion
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* @param size16 the allocated size in wchar_t (two byte) of out16
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* @return Returns any errors occured during conversion. See the block above,
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*/
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int conv_utf_8_to_16(const char *in8, wchar_t *out16, size_t size16);
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@@ -76,16 +76,16 @@ int conv_utf_8_to_16(const char *in8, wchar_t *out16, size_t size16);
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/**
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* Allocates and converts the utf-8 string from utf-16
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* @params in16 utf-16 string to convert
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* @params add any additional size which will be allocated for new utf-8 string in bytes
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* @param in16 utf-16 string to convert
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* @param add any additional size which will be allocated for new utf-8 string in bytes
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* @return New allocated and converted utf-8 string or NULL if in16 is 0.
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*/
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char *alloc_utf_8_from_16(const wchar_t *in16, size_t add);
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/**
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* Allocates and converts the utf-16 string from utf-8
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* @params in8 utf-8 string to convert
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* @params add any additional size which will be allocated for new utf-16 string in wchar_t (two bytes)
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* @param in8 utf-8 string to convert
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* @param add any additional size which will be allocated for new utf-16 string in wchar_t (two bytes)
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* @return New allocated and converted utf-16 string or NULL if in8 is 0.
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*/
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wchar_t *alloc_utf16_from_8(const char *in8, size_t add);
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@@ -394,10 +394,10 @@ int BLI_str_utf8_size_safe(const char *p)
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/* was g_utf8_get_char */
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/**
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* BLI_str_utf8_as_unicode:
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* @p a pointer to Unicode character encoded as UTF-8
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* \param p a pointer to Unicode character encoded as UTF-8
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*
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* Converts a sequence of bytes encoded as UTF-8 to a Unicode character.
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* If @p does not point to a valid UTF-8 encoded character, results are
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* If \a p does not point to a valid UTF-8 encoded character, results are
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* undefined. If you are not sure that the bytes are complete
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* valid Unicode characters, you should use g_utf8_get_char_validated()
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* instead.
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@@ -536,14 +536,14 @@ size_t BLI_str_utf8_from_unicode(unsigned int c, char *outbuf)
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/* was g_utf8_find_prev_char */
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/**
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* BLI_str_find_prev_char_utf8:
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* @str: pointer to the beginning of a UTF-8 encoded string
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* @p pointer to some position within @str
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* \param str pointer to the beginning of a UTF-8 encoded string
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* \param p pointer to some position within \a str
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*
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* Given a position @p with a UTF-8 encoded string @str, find the start
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* of the previous UTF-8 character starting before. @p Returns %NULL if no
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* UTF-8 characters are present in @str before @p
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* Given a position \a p with a UTF-8 encoded string \a str, find the start
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* of the previous UTF-8 character starting before. \a p Returns %NULL if no
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* UTF-8 characters are present in \a str before \a p
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*
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* @p does not have to be at the beginning of a UTF-8 character. No check
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* \a p does not have to be at the beginning of a UTF-8 character. No check
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* is made to see if the character found is actually valid other than
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* it starts with an appropriate byte.
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*
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@@ -562,13 +562,13 @@ char * BLI_str_find_prev_char_utf8(const char *str, const char *p)
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/* was g_utf8_find_next_char */
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/**
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* BLI_str_find_next_char_utf8:
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* @p a pointer to a position within a UTF-8 encoded string
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* @end a pointer to the byte following the end of the string,
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* \param p a pointer to a position within a UTF-8 encoded string
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* \param end a pointer to the byte following the end of the string,
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* or %NULL to indicate that the string is nul-terminated.
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*
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* Finds the start of the next UTF-8 character in the string after @p
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* Finds the start of the next UTF-8 character in the string after \a p
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*
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* @p does not have to be at the beginning of a UTF-8 character. No check
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* \a p does not have to be at the beginning of a UTF-8 character. No check
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* is made to see if the character found is actually valid other than
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* it starts with an appropriate byte.
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*
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@@ -594,13 +594,13 @@ char *BLI_str_find_next_char_utf8(const char *p, const char *end)
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/* was g_utf8_prev_char */
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/**
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* BLI_str_prev_char_utf8:
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* @p a pointer to a position within a UTF-8 encoded string
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* \param p a pointer to a position within a UTF-8 encoded string
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*
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* Finds the previous UTF-8 character in the string before @p
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* Finds the previous UTF-8 character in the string before \a p
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*
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* @p does not have to be at the beginning of a UTF-8 character. No check
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* \a p does not have to be at the beginning of a UTF-8 character. No check
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* is made to see if the character found is actually valid other than
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* it starts with an appropriate byte. If @p might be the first
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* it starts with an appropriate byte. If \a p might be the first
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* character of the string, you must use g_utf8_find_prev_char() instead.
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*
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* Return value: a pointer to the found character.
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@@ -1334,10 +1334,10 @@ BMFace *bmesh_sfme(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2,
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* will be attached to that end and is returned in \a r_e.
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*
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* \par Examples:
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*
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* <pre>
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* E
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* Before: OV-------------TV
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*
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* E RE
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* After: OV------NV-----TV
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* </pre>
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@@ -83,11 +83,6 @@ enum {
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SIMVERT_EDGE
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};
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enum {
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OPUVC_AXIS_X = 1,
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OPUVC_AXIS_Y
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};
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/* vertex path selection values */
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enum {
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VPATH_SELECT_EDGE_LENGTH = 0,
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@@ -98,9 +93,6 @@ extern BMOpDefine *opdefines[];
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extern int bmesh_total_ops;
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/*------specific operator helper functions-------*/
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struct Object;
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void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag,
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float smooth, float fractal, float along_normal,
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int numcuts,
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@@ -960,7 +960,7 @@ static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
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* \brief BM_mesh_decimate
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* \param bm The mesh
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* \param factor face count multiplier [0 - 1]
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* \param vertex_weights Optional array of vertex aligned weights [0 - 1],
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* \param vweights Optional array of vertex aligned weights [0 - 1],
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* a vertex group is the usual source for this.
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*/
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void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const int do_triangulate)
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@@ -69,9 +69,6 @@ static int dissolve_elem_cmp(const void *a1, const void *a2)
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return 0;
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}
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/**
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* \param do_all_verts Collapse all verts between 2 faces - don't check their edge angle.
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*/
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void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int do_dissolve_boundaries,
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BMVert **vinput_arr, const int vinput_len,
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BMEdge **einput_arr, const int einput_len)
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@@ -44,7 +44,7 @@ private:
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unsigned int m_chunkNumber;
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public:
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/**
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* @constructor
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* constructor
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* @param group the ExecutionGroup
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* @param chunkNumber the number of the chunk
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*/
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@@ -177,7 +177,7 @@ static void compo_startjob(void *cjv, short *stop, short *do_update, float *prog
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}
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/**
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* \param sa_owner is the owner of the job,
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* \param scene_owner is the owner of the job,
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* we don't use it for anything else currently so could also be a void pointer,
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* but for now keep it an 'Scene' for consistency.
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*
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@@ -20,7 +20,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/view3d_iterators.c
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/** \file blender/editors/space_view3d/view3d_iterators.c
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* \ingroup spview3d
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*/
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@@ -1079,7 +1079,7 @@ static void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
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"\n\t\t-f <fps> <fps-base>\t\tSpecify FPS to start with"
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"\n\t\t-j <frame>\tSet frame step to <frame>"
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"\n\t\t-s <frame>\tPlay from <frame>"
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"\n\t\t-j <frame>\tPlay until <frame>";
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"\n\t\t-e <frame>\tPlay until <frame>";
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static char game_doc[] = "Game Engine specific options"
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"\n\t-g fixedtime\t\tRun on 50 hertz without dropping frames"
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