Fix T68788: Particle Edit Mode Hair vertex doesn't follow vertex theme
color Selection and grooming only ever happens on hair keys (vertices), so makes sense to use that theme color. Sidenote: `CacheEditrPathsIterData` and `PTCacheEdit` have `sel_col` and `nosel_col`, these can go, will do in a separate commit. Maniphest Tasks: T68788 Differential Revision: https://developer.blender.org/D6725
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@@ -9,7 +9,7 @@ void main()
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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finalColor = mix(colorWire, colorEdgeSelect, color);
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finalColor = mix(colorWire, colorVertexSelect, color);
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gl_PointSize = sizeVertex * 2.0;
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@@ -33,7 +33,7 @@ void main()
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finalColor = vec4(weight_to_rgb(color), 1.0);
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}
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else {
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finalColor = mix(colorWire, colorEdgeSelect, color);
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finalColor = mix(colorWire, colorVertexSelect, color);
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}
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#ifdef USE_WORLD_CLIP_PLANES
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@@ -5190,7 +5190,8 @@ void PE_create_particle_edit(
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/* Causes assert on startup. */
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#if 0
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UI_GetThemeColor3ubv(TH_EDGE_SELECT, edit->sel_col);
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/* These are unused and can be removed. */
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UI_GetThemeColor3ubv(TH_VERTEX_SELECT, edit->sel_col);
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UI_GetThemeColor3ubv(TH_WIRE, edit->nosel_col);
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#else
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memset(edit->sel_col, 0xff, sizeof(edit->sel_col));
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@@ -1037,7 +1037,8 @@ static void copy_particle_edit(Depsgraph *depsgraph,
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}
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update_world_cos(ob, edit);
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UI_GetThemeColor3ubv(TH_EDGE_SELECT, edit->sel_col);
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/* These are unused and can be removed. */
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UI_GetThemeColor3ubv(TH_VERTEX_SELECT, edit->sel_col);
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UI_GetThemeColor3ubv(TH_WIRE, edit->nosel_col);
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recalc_lengths(edit);
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