Fix T50932: depth picking w/ pose-bone constraints

This commit is contained in:
Campbell Barton
2017-03-14 18:01:04 +11:00
parent 76acaefdd7
commit 810982a95c

View File

@@ -1265,7 +1265,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
else {
/* wire */
if (armflag & ARM_POSEMODE) {
if (constflag) {
if (constflag && ((G.f & G_PICKSEL) == 0)) {
/* set constraint colors */
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
@@ -1406,7 +1406,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
set_ebone_glColor(boneflag);
}
else if (armflag & ARM_POSEMODE) {
if (constflag) {
if (constflag && ((G.f & G_PICKSEL) == 0)) {
/* draw constraint colors */
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);