quiet double-promotion warnings, change octree.cpp to use a float (vector accumulated into a float anyway)
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@@ -2182,7 +2182,7 @@ static void minimize(float rvalue[3], float mp[3], const float pts[12][3],
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ata[4] += (float)(norm[1] * norm[2]);
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ata[5] += (float)(norm[2] * norm[2]);
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double pn = p[0] * norm[0] + p[1] * norm[1] + p[2] * norm[2];
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const float pn = p[0] * norm[0] + p[1] * norm[1] + p[2] * norm[2];
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atb[0] += (float)(norm[0] * pn);
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atb[1] += (float)(norm[1] * pn);
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@@ -7056,12 +7056,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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/* set dynamic boundaries to draw the volume
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* also scale cube to global space to equalize volume slicing on all axises
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* (its scaled back before drawing) */
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p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabs(ob->size[0]);
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p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabs(ob->size[1]);
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p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabs(ob->size[2]);
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p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabs(ob->size[0]);
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p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabs(ob->size[1]);
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p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabs(ob->size[2]);
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p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
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p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
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p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
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p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
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p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
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p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
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if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
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smd->domain->tex = NULL;
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@@ -461,7 +461,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
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glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
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(points[i * 3 + 1] - min[1]) * cor[1] / size[1],
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(points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
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glVertex3f(points[i * 3 + 0] / fabs(ob->size[0]), points[i * 3 + 1] / fabs(ob->size[1]), points[i * 3 + 2] / fabs(ob->size[2]));
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glVertex3f(points[i * 3 + 0] / fabsf(ob->size[0]),
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points[i * 3 + 1] / fabsf(ob->size[1]),
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points[i * 3 + 2] / fabsf(ob->size[2]));
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}
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glEnd();
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@@ -474,7 +476,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
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glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
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(points[i * 3 + 1] - min[1]) * cor[1] / size[1],
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(points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
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glVertex3f(points[i * 3 + 0] / fabs(ob->size[0]), points[i * 3 + 1] / fabs(ob->size[1]), points[i * 3 + 2] / fabs(ob->size[2]));
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glVertex3f(points[i * 3 + 0] / fabsf(ob->size[0]),
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points[i * 3 + 1] / fabsf(ob->size[1]),
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points[i * 3 + 2] / fabsf(ob->size[2]));
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}
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glEnd();
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}
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