UI: rename mesh Settings panel to Texture Space, since it only contains

settings related to that. Also close by default.
This commit is contained in:
Brecht Van Lommel
2011-06-06 19:44:28 +00:00
parent 13dbae76e6
commit 841c988179

View File

@@ -99,8 +99,9 @@ class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
split.prop(mesh, "show_double_sided")
class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Settings"
class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
@@ -109,11 +110,13 @@ class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
mesh = context.mesh
layout.prop(mesh, "texture_mesh")
layout.separator()
layout.prop(mesh, "use_auto_texspace")
row = layout.row()
row.column().prop(mesh, "texspace_location")
row.column().prop(mesh, "texspace_size")
row.column().prop(mesh, "texspace_location", text="Location")
row.column().prop(mesh, "texspace_size", text="Size")
class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Vertex Groups"