UI: rename mesh Settings panel to Texture Space, since it only contains
settings related to that. Also close by default.
This commit is contained in:
@@ -99,8 +99,9 @@ class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
|
||||
split.prop(mesh, "show_double_sided")
|
||||
|
||||
|
||||
class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
|
||||
bl_label = "Settings"
|
||||
class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
|
||||
bl_label = "Texture Space"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
||||
|
||||
def draw(self, context):
|
||||
@@ -109,11 +110,13 @@ class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
|
||||
mesh = context.mesh
|
||||
|
||||
layout.prop(mesh, "texture_mesh")
|
||||
|
||||
layout.separator()
|
||||
|
||||
layout.prop(mesh, "use_auto_texspace")
|
||||
|
||||
row = layout.row()
|
||||
row.column().prop(mesh, "texspace_location")
|
||||
row.column().prop(mesh, "texspace_size")
|
||||
row.column().prop(mesh, "texspace_location", text="Location")
|
||||
row.column().prop(mesh, "texspace_size", text="Size")
|
||||
|
||||
class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
|
||||
bl_label = "Vertex Groups"
|
||||
|
Reference in New Issue
Block a user