Fix T72104 Blender selects faces outside of Clipping Region if X-Ray is off

This commit is contained in:
Clément Foucault
2020-01-15 18:50:45 +01:00
parent 588f2d2944
commit 848b28d71e

View File

@@ -156,9 +156,10 @@ static void select_cache_init(void *vedata)
{
SELECTID_PassList *psl = ((SELECTID_Data *)vedata)->psl;
SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
SELECTID_PrivateData *pd = stl->g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
SELECTID_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
SELECTID_Shaders *sh = &e_data.sh_data[draw_ctx->sh_cfg];
if (e_data.context.select_mode == -1) {
e_data.context.select_mode = select_id_get_object_select_mode(draw_ctx->scene,
@@ -166,57 +167,32 @@ static void select_cache_init(void *vedata)
BLI_assert(e_data.context.select_mode != 0);
}
DRWState state = DRW_STATE_DEFAULT;
state |= RV3D_CLIPPING_ENABLED(draw_ctx->v3d, draw_ctx->rv3d) ? DRW_STATE_CLIP_PLANES : 0;
{
psl->depth_only_pass = DRW_pass_create("Depth Only Pass", DRW_STATE_DEFAULT);
stl->g_data->shgrp_depth_only = DRW_shgroup_create(sh_data->select_id_uniform,
psl->depth_only_pass);
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(stl->g_data->shgrp_depth_only, DRW_STATE_CLIP_PLANES);
}
psl->select_id_face_pass = DRW_pass_create("Face Pass", DRW_STATE_DEFAULT);
DRW_PASS_CREATE(psl->depth_only_pass, state);
pd->shgrp_depth_only = DRW_shgroup_create(sh->select_id_uniform, psl->depth_only_pass);
DRW_PASS_CREATE(psl->select_id_face_pass, state);
if (e_data.context.select_mode & SCE_SELECT_FACE) {
stl->g_data->shgrp_face_flat = DRW_shgroup_create(sh_data->select_id_flat,
psl->select_id_face_pass);
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(stl->g_data->shgrp_face_flat, DRW_STATE_CLIP_PLANES);
}
pd->shgrp_face_flat = DRW_shgroup_create(sh->select_id_flat, psl->select_id_face_pass);
}
else {
stl->g_data->shgrp_face_unif = DRW_shgroup_create(sh_data->select_id_uniform,
psl->select_id_face_pass);
DRW_shgroup_uniform_int_copy(stl->g_data->shgrp_face_unif, "id", 0);
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(stl->g_data->shgrp_face_unif, DRW_STATE_CLIP_PLANES);
}
pd->shgrp_face_unif = DRW_shgroup_create(sh->select_id_uniform, psl->select_id_face_pass);
DRW_shgroup_uniform_int_copy(pd->shgrp_face_unif, "id", 0);
}
if (e_data.context.select_mode & SCE_SELECT_EDGE) {
psl->select_id_edge_pass = DRW_pass_create(
"Edge Pass", DRW_STATE_DEFAULT | DRW_STATE_FIRST_VERTEX_CONVENTION);
DRW_PASS_CREATE(psl->select_id_edge_pass, state | DRW_STATE_FIRST_VERTEX_CONVENTION);
stl->g_data->shgrp_edge = DRW_shgroup_create(sh_data->select_id_flat,
psl->select_id_edge_pass);
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(stl->g_data->shgrp_edge, DRW_STATE_CLIP_PLANES);
}
pd->shgrp_edge = DRW_shgroup_create(sh->select_id_flat, psl->select_id_edge_pass);
}
if (e_data.context.select_mode & SCE_SELECT_VERTEX) {
psl->select_id_vert_pass = DRW_pass_create("Vert Pass", DRW_STATE_DEFAULT);
stl->g_data->shgrp_vert = DRW_shgroup_create(sh_data->select_id_flat,
psl->select_id_vert_pass);
DRW_shgroup_uniform_float_copy(
stl->g_data->shgrp_vert, "sizeVertex", G_draw.block.sizeVertex);
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_state_enable(stl->g_data->shgrp_vert, DRW_STATE_CLIP_PLANES);
}
DRW_PASS_CREATE(psl->select_id_vert_pass, state);
pd->shgrp_vert = DRW_shgroup_create(sh->select_id_flat, psl->select_id_vert_pass);
DRW_shgroup_uniform_float_copy(pd->shgrp_vert, "sizeVertex", G_draw.block.sizeVertex);
}
}