Cleanup: spelling
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@@ -1708,8 +1708,8 @@ void CUDADevice::adaptive_sampling_filter(uint filter_sample,
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{
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const int num_threads_per_block = functions.adaptive_num_threads_per_block;
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/* These are a series of tiny kernels because there is no grid synchronisation
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* from within a kernel, so multiple kernel launches it is.*/
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/* These are a series of tiny kernels because there is no grid synchronization
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* from within a kernel, so multiple kernel launches it is. */
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uint total_work_size = wtile->h * wtile->w;
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void *args2[] = {&d_wtile, &filter_sample, &total_work_size};
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uint num_blocks = divide_up(total_work_size, num_threads_per_block);
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@@ -2442,8 +2442,10 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3])
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vec_roll_to_mat3_normalized(nor, roll, mat);
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}
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/* recursive part, calculates restposition of entire tree of children */
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/* used by exiting editmode too */
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/**
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* Recursive part, calculates rest-position of entire tree of children.
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* \note Used when exiting edit-mode too.
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*/
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void BKE_armature_where_is_bone(Bone *bone, const Bone *bone_parent, const bool use_recursion)
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{
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float vec[3];
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@@ -2914,7 +2916,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
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ctime = BKE_scene_frame_get(scene); /* not accurate... */
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/* In editmode or restposition we read the data from the bones */
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/* In edit-mode or rest-position we read the data from the bones. */
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if (arm->edbo || (arm->flag & ARM_RESTPOS)) {
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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bone = pchan->bone;
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@@ -74,8 +74,8 @@ typedef struct DLRBT_Tree {
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/* Return -1, 0, 1 for whether the given data is less than,
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* equal to, or greater than the given node.
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* - node: <DLRBT_Node> the node to compare to
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* - data: pointer to the relevant data or values stored in the bitpattern
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* - node: <DLRBT_Node> the node to compare to.
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* - data: pointer to the relevant data or values stored in the bit-pattern.
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* dependent on the function.
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*/
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typedef short (*DLRBT_Comparator_FP)(void *node, void *data);
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@@ -85,9 +85,9 @@ typedef short (*DLRBT_Comparator_FP)(void *node, void *data);
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*/
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typedef DLRBT_Node *(*DLRBT_NAlloc_FP)(void *data);
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/* Update an existing node instance accordingly to be in sync with the given data *
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/* Update an existing node instance accordingly to be in sync with the given data.
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* - node: <DLRBT_Node> the node to update.
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* - data: Pointer to the relevant data or values stored in the bitpattern
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* - data: Pointer to the relevant data or values stored in the bit-pattern.
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* dependent on the function.
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*/
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typedef void (*DLRBT_NUpdate_FP)(void *node, void *data);
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@@ -677,7 +677,7 @@ static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelis
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curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);
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/* and set restposition again */
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/* And set rest-position again. */
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BKE_armature_where_is_bone(curBone, curBone->parent, false);
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break;
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}
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@@ -629,7 +629,7 @@ bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag
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bArmature *arm = ob->data;
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ok = 1;
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ED_armature_to_edit(arm);
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/* to ensure all goes in restposition and without striding */
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/* To ensure all goes in rest-position and without striding. */
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arm->needs_flush_to_id = 0;
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@@ -208,10 +208,11 @@ typedef struct bPoseChannel_Runtime {
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/* PoseChannel ------------------------------------ */
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/* PoseChannel
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/**
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* PoseChannel
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*
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* A PoseChannel stores the results of Actions and transform information
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* with respect to the restposition of Armature bones
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* A #bPoseChannel stores the results of Actions and transform information
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* with respect to the rest-position of #bArmature bones.
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*/
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typedef struct bPoseChannel {
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struct bPoseChannel *next, *prev;
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@@ -297,7 +298,7 @@ typedef struct bPoseChannel {
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float disp_tail_mat[4][4];
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/**
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* Inverse result of constraints.
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* doesn't include effect of restposition, parent, and local transform.
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* doesn't include effect of rest-position, parent, and local transform.
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*/
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float constinv[4][4];
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@@ -497,7 +497,7 @@ typedef struct bPivotConstraint {
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float offset[3];
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/* Rotation-driven activation:
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* This option provides easier one-stop setups for footrolls
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* This option provides easier one-stop setups for foot-rolls.
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*/
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/** Rotation axes to consider for this (#ePivotConstraint_Axis). */
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short rotAxis;
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@@ -715,8 +715,10 @@ typedef enum eBConstraint_Flags {
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typedef enum eBConstraint_SpaceTypes {
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/** Default for all - worldspace. */
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CONSTRAINT_SPACE_WORLD = 0,
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/** For objects (relative to parent/without parent influence),
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* for bones (along normals of bone, without parent/restpositions). */
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/**
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* For objects (relative to parent/without parent influence),
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* for bones (along normals of bone, without parent/rest-positions).
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*/
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CONSTRAINT_SPACE_LOCAL = 1,
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/** For posechannels - pose space. */
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CONSTRAINT_SPACE_POSE = 2,
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