Depsgraph: Store node input/output links in a vector rather than in set
Set is much slower to iterate through (due to cache misses and such) and the only advantage of using set is faster removal of link. However, we are iterating links much much more often than removing them, and even when we are removing links we don't really need to remove link from nodes which it connects -- we don't support partial depsgraph updates, so removing links from nodes on destruction is a waste of time. If we ever want to support partial updates we can have dedicated function to remove link from nodes it connects. This gives a surprising increase of fps from 42 to 56 with test file from Mr. J.P.Bouza (blenrig_for_debugging.blend). Surprising because old DEG is actually slower here (52 fps). Didn't see any regressions (and don't see why they will happen), so let's ask our riggers and animators to perform further speed tests ;)
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@@ -413,18 +413,28 @@ DepsRelation::DepsRelation(DepsNode *from,
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*/
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#endif
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/* Hook it up to the nodes which use it. */
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from->outlinks.insert(this);
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to->inlinks.insert(this);
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/* Hook it up to the nodes which use it.
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*
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* NOTE: We register relation in the nodes which this link connects to here
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* in constructor but we don't unregister it in the destructor.
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*
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* Reasoning:
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*
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* - Destructor is currently used on global graph destruction, so there's no
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* real need in avoiding dangling pointers, all the memory is to be freed
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* anyway.
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*
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* - Unregistering relation is not a cheap operation, so better to have it
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* as an explicit call if we need this.
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*/
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from->outlinks.push_back(this);
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to->inlinks.push_back(this);
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}
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DepsRelation::~DepsRelation()
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{
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/* Sanity check. */
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BLI_assert(this->from && this->to);
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/* Remove it from the nodes that use it. */
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this->from->outlinks.erase(this);
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this->to->inlinks.erase(this);
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}
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/* Low level tagging -------------------------------------- */
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@@ -281,21 +281,17 @@ static void schedule_children(TaskPool *pool,
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OperationDepsNode *node,
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const int layers)
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{
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for (OperationDepsNode::Relations::const_iterator it = node->outlinks.begin();
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it != node->outlinks.end();
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++it)
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DEPSNODE_RELATIONS_ITER_BEGIN(node->outlinks, rel)
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{
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DepsRelation *rel = *it;
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OperationDepsNode *child = (OperationDepsNode *)rel->to;
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BLI_assert(child->type == DEPSNODE_TYPE_OPERATION);
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if (child->scheduled) {
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/* Happens when having cyclic dependencies. */
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continue;
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}
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schedule_node(pool, graph, layers, child, (rel->flag & DEPSREL_FLAG_CYCLIC) == 0);
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}
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DEPSNODE_RELATIONS_ITER_END;
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}
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/**
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@@ -71,21 +71,16 @@ DepsNode::DepsNode()
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DepsNode::~DepsNode()
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{
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/* free links
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* note: deleting relations will remove them from the node relations set,
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* but only touch the same position as we are using here, which is safe.
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/* Free links. */
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/* NOTE: We only free incoming links. This is to avoid double-free of links
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* when we're trying to free same link from both it's sides. We don't have
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* dangling links so this is not a problem from memory leaks point of view.
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*/
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DEPSNODE_RELATIONS_ITER_BEGIN(this->inlinks, rel)
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{
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OBJECT_GUARDED_DELETE(rel, DepsRelation);
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}
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DEPSNODE_RELATIONS_ITER_END;
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DEPSNODE_RELATIONS_ITER_BEGIN(this->outlinks, rel)
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{
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OBJECT_GUARDED_DELETE(rel, DepsRelation);
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}
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DEPSNODE_RELATIONS_ITER_END;
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}
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@@ -73,7 +73,7 @@ struct DepsNode {
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* from basic serialization benefits - from the typeinfo) is that we can have
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* relationships between these nodes!
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*/
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typedef unordered_set<DepsRelation *> Relations;
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typedef vector<DepsRelation *> Relations;
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/* Nodes which this one depends on. */
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Relations inlinks;
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