Fix #35847: cycles group nodes did not work well exposing inputs like normal or

texture coordinate that should automatically use the default normal or texture
coordinate appropriate for that node, rather than some fixed value specified by
the user.
This commit is contained in:
Brecht Van Lommel
2013-06-23 19:24:32 +00:00
parent d7b99389ba
commit 8acdc0515d
5 changed files with 36 additions and 16 deletions

View File

@@ -199,7 +199,7 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to)
}
/* add automatic conversion node in case of type mismatch */
ShaderNode *convert = add(new ConvertNode(from->type, to->type));
ShaderNode *convert = add(new ConvertNode(from->type, to->type, true));
connect(from, convert->inputs[0]);
connect(convert->outputs[0], to);
@@ -341,6 +341,24 @@ void ShaderGraph::remove_unneeded_nodes()
}
else {
foreach(ShaderInput *to, links) {
/* remove any autoconvert nodes too if they lead to
* sockets with an automatically set default value */
ShaderNode *tonode = to->parent;
if(tonode->special_type == SHADER_SPECIAL_TYPE_AUTOCONVERT) {
bool all_links_removed = true;
foreach(ShaderInput *autoin, tonode->outputs[0]->links) {
if(autoin->default_value == ShaderInput::NONE)
all_links_removed = false;
else
disconnect(autoin);
}
if(all_links_removed)
removed[tonode->id] = true;
}
disconnect(to);
/* transfer the default input value to the target socket */
@@ -352,10 +370,10 @@ void ShaderGraph::remove_unneeded_nodes()
removed[proxy->id] = true;
any_node_removed = true;
}
/* remove useless mix closures nodes */
if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
else if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
MixClosureNode *mix = static_cast<MixClosureNode*>(node);
/* remove useless mix closures nodes */
if(mix->outputs[0]->links.size() && mix->inputs[1]->link == mix->inputs[2]->link) {
ShaderOutput *output = mix->inputs[1]->link;
vector<ShaderInput*> inputs = mix->outputs[0]->links;
@@ -370,15 +388,11 @@ void ShaderGraph::remove_unneeded_nodes()
connect(output, input);
}
}
}
/* remove unused mix closure input when factor is 0.0 or 1.0 */
if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
MixClosureNode *mix = static_cast<MixClosureNode*>(node);
/* Check for closure links and make sure factor link is disconnected */
/* remove unused mix closure input when factor is 0.0 or 1.0 */
/* check for closure links and make sure factor link is disconnected */
if(mix->outputs[0]->links.size() && mix->inputs[1]->link && mix->inputs[2]->link && !mix->inputs[0]->link) {
/* Factor 0.0 */
/* factor 0.0 */
if(mix->inputs[0]->value.x == 0.0f) {
ShaderOutput *output = mix->inputs[1]->link;
vector<ShaderInput*> inputs = mix->outputs[0]->links;
@@ -393,7 +407,7 @@ void ShaderGraph::remove_unneeded_nodes()
connect(output, input);
}
}
/* Factor 1.0 */
/* factor 1.0 */
else if(mix->inputs[0]->value.x == 1.0f) {
ShaderOutput *output = mix->inputs[2]->link;
vector<ShaderInput*> inputs = mix->outputs[0]->links;

View File

@@ -75,7 +75,8 @@ enum ShaderBump {
enum ShaderNodeSpecialType {
SHADER_SPECIAL_TYPE_NONE,
SHADER_SPECIAL_TYPE_PROXY,
SHADER_SPECIAL_TYPE_MIX_CLOSURE
SHADER_SPECIAL_TYPE_MIX_CLOSURE,
SHADER_SPECIAL_TYPE_AUTOCONVERT
};
/* Enum

View File

@@ -1121,12 +1121,15 @@ void MappingNode::compile(OSLCompiler& compiler)
/* Convert */
ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_)
ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_, bool autoconvert)
: ShaderNode("convert")
{
from = from_;
to = to_;
if(autoconvert)
special_type = SHADER_SPECIAL_TYPE_AUTOCONVERT;
assert(from != to);
if(from == SHADER_SOCKET_FLOAT)
@@ -1271,7 +1274,7 @@ void ProxyNode::compile(OSLCompiler& compiler)
/* BSDF Closure */
BsdfNode::BsdfNode(bool scattering_)
: ShaderNode("subsurface_scattering"), scattering(scattering_)
: ShaderNode("bsdf"), scattering(scattering_)
{
closure = ccl::CLOSURE_BSSRDF_ID;

View File

@@ -182,7 +182,7 @@ public:
class ConvertNode : public ShaderNode {
public:
ConvertNode(ShaderSocketType from, ShaderSocketType to);
ConvertNode(ShaderSocketType from, ShaderSocketType to, bool autoconvert = false);
SHADER_NODE_BASE_CLASS(ConvertNode)
ShaderSocketType from, to;

View File

@@ -308,6 +308,8 @@ void node_socket_copy_default_value(bNodeSocket *to, bNodeSocket *from)
break;
}
}
to->flag |= (from->flag & SOCK_HIDE_VALUE);
}
static void standard_node_socket_interface_init_socket(bNodeTree *UNUSED(ntree), bNodeSocket *stemp, bNode *UNUSED(node), bNodeSocket *sock, const char *UNUSED(data_path))