Fix for [#26516] Blender crashes for Particle Physics Path Editing.

* Silly own mistake from some previous code cleanup.
This commit is contained in:
Janne Karhu
2011-03-16 13:03:05 +00:00
parent c32ca47c6f
commit 8b9615caa0

View File

@@ -1211,7 +1211,7 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
PTCacheEditPoint *point = pind->epoint;
ParticleKey keys[4];
int point_vel = (point && point->keys->vel);
float real_t, dfra, keytime, invdt;
float real_t, dfra, keytime, invdt = 1.f;
/* billboards wont fill in all of these, so start cleared */
memset(keys, 0, sizeof(keys));
@@ -1350,10 +1350,10 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
dfra = keys[2].time - keys[1].time;
keytime = (real_t - keys[1].time) / dfra;
invdt = dfra * 0.04f * psys->part->timetweak;
/* convert velocity to timestep size */
if(pind->keyed || pind->cache || point_vel){
invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
mul_v3_fl(keys[1].vel, invdt);
mul_v3_fl(keys[2].vel, invdt);
interp_qt_qtqt(result->rot,keys[1].rot,keys[2].rot,keytime);