Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.
This commit is contained in:
@@ -49,6 +49,7 @@ set(SRC_CLOSURE_HEADERS
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closure/bsdf.h
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closure/bsdf_ashikhmin_velvet.h
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closure/bsdf_diffuse.h
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closure/bsdf_diffuse_ramp.h
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closure/bsdf_microfacet.h
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closure/bsdf_oren_nayar.h
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closure/bsdf_phong_ramp.h
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96
intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
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96
intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
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@@ -0,0 +1,96 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2012, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __BSDF_DIFFUSE_RAMP_H__
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#define __BSDF_DIFFUSE_RAMP_H__
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CCL_NAMESPACE_BEGIN
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__device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos)
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{
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int MAXCOLORS = 8;
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float npos = pos * (float)(MAXCOLORS - 1);
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int ipos = (int)npos;
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if (ipos >= (MAXCOLORS - 1))
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return colors[MAXCOLORS - 1];
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float offset = npos - (float)ipos;
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return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset;
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}
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__device int bsdf_diffuse_ramp_setup(ShaderClosure *sc)
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{
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sc->type = CLOSURE_BSDF_DIFFUSE_RAMP_ID;
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return SD_BSDF | SD_BSDF_HAS_EVAL;
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}
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__device void bsdf_diffuse_ramp_blur(ShaderClosure *sc, float roughness)
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{
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}
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__device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
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{
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float3 N = sc->N;
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float cos_pi = fmaxf(dot(N, omega_in), 0.0f);
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*pdf = cos_pi * M_1_PI_F;
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return bsdf_diffuse_ramp_get_color(sc, colors, cos_pi) * M_1_PI_F;
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}
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__device float3 bsdf_diffuse_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
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{
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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__device int bsdf_diffuse_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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{
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float3 N = sc->N;
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// distribution over the hemisphere
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sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
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if(dot(Ng, *omega_in) > 0.0f) {
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*eval = bsdf_diffuse_ramp_get_color(sc, colors, *pdf * M_PI_F) * M_1_PI_F;
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#ifdef __RAY_DIFFERENTIALS__
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*domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
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*domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
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#endif
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}
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else
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*pdf = 0.0f;
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return LABEL_REFLECT|LABEL_DIFFUSE;
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}
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CCL_NAMESPACE_END
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#endif /* __BSDF_DIFFUSE_RAMP_H__ */
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@@ -14,6 +14,7 @@ set(INC_SYS
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set(SRC
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background.cpp
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bsdf_diffuse_ramp.cpp
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bsdf_phong_ramp.cpp
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emissive.cpp
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osl_closures.cpp
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115
intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
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115
intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
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@@ -0,0 +1,115 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OpenImageIO/fmath.h>
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#include <OSL/genclosure.h>
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#include "osl_closures.h"
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#include "kernel_types.h"
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#include "kernel_montecarlo.h"
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#include "closure/bsdf_diffuse_ramp.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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class DiffuseRampClosure : public CBSDFClosure {
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public:
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DiffuseRampClosure() : CBSDFClosure(LABEL_DIFFUSE) {}
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Color3 colors[8];
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float3 fcolors[8];
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size_t memsize() const { return sizeof(*this); }
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const char *name() const { return "diffuse_ramp"; }
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void setup()
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{
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sc.N = TO_FLOAT3(N);
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m_shaderdata_flag = bsdf_diffuse_ramp_setup(&sc);
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for(int i = 0; i < 8; i++)
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fcolors[i] = TO_FLOAT3(colors[i]);
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}
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bool mergeable(const ClosurePrimitive *other) const
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{
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return false;
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}
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void blur(float roughness)
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{
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bsdf_diffuse_ramp_blur(&sc, roughness);
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}
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void print_on(std::ostream &out) const
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{
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out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
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}
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float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
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{
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return bsdf_diffuse_ramp_eval_reflect(&sc, fcolors, omega_out, omega_in, &pdf);
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}
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float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
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{
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return bsdf_diffuse_ramp_eval_transmit(&sc, fcolors, omega_out, omega_in, &pdf);
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}
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int sample(const float3 &Ng,
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const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
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float randu, float randv,
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float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
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float &pdf, float3 &eval) const
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{
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return bsdf_diffuse_ramp_sample(&sc, fcolors, Ng, omega_out, domega_out_dx, domega_out_dy,
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randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
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}
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};
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ClosureParam *closure_bsdf_diffuse_ramp_params()
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{
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static ClosureParam params[] = {
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CLOSURE_VECTOR_PARAM(DiffuseRampClosure, N),
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CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8),
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CLOSURE_STRING_KEYPARAM("label"),
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CLOSURE_FINISH_PARAM(DiffuseRampClosure)
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};
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return params;
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}
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CLOSURE_PREPARE(closure_bsdf_diffuse_ramp_prepare, DiffuseRampClosure)
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CCL_NAMESPACE_END
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@@ -196,6 +196,8 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
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closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
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register_closure(ss, "phong_ramp", id++,
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closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
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register_closure(ss, "diffuse_ramp", id++,
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closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
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}
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CCL_NAMESPACE_END
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@@ -48,12 +48,14 @@ OSL::ClosureParam *closure_background_params();
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OSL::ClosureParam *closure_holdout_params();
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OSL::ClosureParam *closure_ambient_occlusion_params();
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OSL::ClosureParam *closure_bsdf_phong_ramp_params();
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OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
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void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
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void closure_background_prepare(OSL::RendererServices *, int id, void *data);
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void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
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void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *data);
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void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
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void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data);
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enum {
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AmbientOcclusion = 100
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@@ -434,6 +434,7 @@ string concat (string a, string b, string c, string d, string e, string f) {
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closure color diffuse(normal N) BUILTIN;
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closure color oren_nayar(normal N, float sigma) BUILTIN;
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closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
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closure color diffuse_ramp(normal N, color colors[8]) BUILTIN;
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closure color translucent(normal N) BUILTIN;
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closure color reflection(normal N) BUILTIN;
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closure color refraction(normal N, float eta) BUILTIN;
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@@ -20,6 +20,7 @@
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#include "../closure/bsdf_diffuse.h"
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#include "../closure/bsdf_oren_nayar.h"
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#include "../closure/bsdf_phong_ramp.h"
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#include "../closure/bsdf_diffuse_ramp.h"
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#include "../closure/bsdf_microfacet.h"
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#include "../closure/bsdf_reflection.h"
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#include "../closure/bsdf_refraction.h"
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@@ -48,6 +49,10 @@ __device int svm_bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, floa
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/*case CLOSURE_BSDF_PHONG_RAMP_ID:
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label = bsdf_phong_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
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eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
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break;
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case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
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label = bsdf_diffuse_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
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eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
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break;*/
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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label = bsdf_translucent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
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@@ -117,6 +122,9 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
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break;
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/*case CLOSURE_BSDF_PHONG_RAMP_ID:
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eval = bsdf_phong_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
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break;
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case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
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eval = bsdf_diffuse_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
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break;*/
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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eval = bsdf_translucent_eval_reflect(sc, sd->I, omega_in, pdf);
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@@ -223,6 +231,9 @@ __device void svm_bsdf_blur(ShaderClosure *sc, float roughness)
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break;
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/*case CLOSURE_BSDF_PHONG_RAMP_ID:
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bsdf_phong_ramp_blur(sc, roughness);
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break;
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case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
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bsdf_diffuse_ramp_blur(sc, roughness);
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break;*/
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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bsdf_translucent_blur(sc, roughness);
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@@ -313,6 +313,7 @@ typedef enum ClosureType {
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CLOSURE_BSDF_DIFFUSE_ID,
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CLOSURE_BSDF_OREN_NAYAR_ID,
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CLOSURE_BSDF_DIFFUSE_RAMP_ID,
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CLOSURE_BSDF_GLOSSY_ID,
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CLOSURE_BSDF_REFLECTION_ID,
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