Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.

This commit is contained in:
Brecht Van Lommel
2012-12-11 14:39:41 +00:00
parent 43c04eefe3
commit 8d4bd2cf3b
9 changed files with 230 additions and 0 deletions

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@@ -49,6 +49,7 @@ set(SRC_CLOSURE_HEADERS
closure/bsdf.h
closure/bsdf_ashikhmin_velvet.h
closure/bsdf_diffuse.h
closure/bsdf_diffuse_ramp.h
closure/bsdf_microfacet.h
closure/bsdf_oren_nayar.h
closure/bsdf_phong_ramp.h

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@@ -0,0 +1,96 @@
/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2012, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __BSDF_DIFFUSE_RAMP_H__
#define __BSDF_DIFFUSE_RAMP_H__
CCL_NAMESPACE_BEGIN
__device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos)
{
int MAXCOLORS = 8;
float npos = pos * (float)(MAXCOLORS - 1);
int ipos = (int)npos;
if (ipos >= (MAXCOLORS - 1))
return colors[MAXCOLORS - 1];
float offset = npos - (float)ipos;
return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset;
}
__device int bsdf_diffuse_ramp_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_DIFFUSE_RAMP_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
__device void bsdf_diffuse_ramp_blur(ShaderClosure *sc, float roughness)
{
}
__device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
{
float3 N = sc->N;
float cos_pi = fmaxf(dot(N, omega_in), 0.0f);
*pdf = cos_pi * M_1_PI_F;
return bsdf_diffuse_ramp_get_color(sc, colors, cos_pi) * M_1_PI_F;
}
__device float3 bsdf_diffuse_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
__device int bsdf_diffuse_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
float3 N = sc->N;
// distribution over the hemisphere
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if(dot(Ng, *omega_in) > 0.0f) {
*eval = bsdf_diffuse_ramp_get_color(sc, colors, *pdf * M_PI_F) * M_1_PI_F;
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
*domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
#endif
}
else
*pdf = 0.0f;
return LABEL_REFLECT|LABEL_DIFFUSE;
}
CCL_NAMESPACE_END
#endif /* __BSDF_DIFFUSE_RAMP_H__ */

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@@ -14,6 +14,7 @@ set(INC_SYS
set(SRC
background.cpp
bsdf_diffuse_ramp.cpp
bsdf_phong_ramp.cpp
emissive.cpp
osl_closures.cpp

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@@ -0,0 +1,115 @@
/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OpenImageIO/fmath.h>
#include <OSL/genclosure.h>
#include "osl_closures.h"
#include "kernel_types.h"
#include "kernel_montecarlo.h"
#include "closure/bsdf_diffuse_ramp.h"
CCL_NAMESPACE_BEGIN
using namespace OSL;
class DiffuseRampClosure : public CBSDFClosure {
public:
DiffuseRampClosure() : CBSDFClosure(LABEL_DIFFUSE) {}
Color3 colors[8];
float3 fcolors[8];
size_t memsize() const { return sizeof(*this); }
const char *name() const { return "diffuse_ramp"; }
void setup()
{
sc.N = TO_FLOAT3(N);
m_shaderdata_flag = bsdf_diffuse_ramp_setup(&sc);
for(int i = 0; i < 8; i++)
fcolors[i] = TO_FLOAT3(colors[i]);
}
bool mergeable(const ClosurePrimitive *other) const
{
return false;
}
void blur(float roughness)
{
bsdf_diffuse_ramp_blur(&sc, roughness);
}
void print_on(std::ostream &out) const
{
out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
}
float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_diffuse_ramp_eval_reflect(&sc, fcolors, omega_out, omega_in, &pdf);
}
float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_diffuse_ramp_eval_transmit(&sc, fcolors, omega_out, omega_in, &pdf);
}
int sample(const float3 &Ng,
const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
float randu, float randv,
float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
float &pdf, float3 &eval) const
{
return bsdf_diffuse_ramp_sample(&sc, fcolors, Ng, omega_out, domega_out_dx, domega_out_dy,
randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
}
};
ClosureParam *closure_bsdf_diffuse_ramp_params()
{
static ClosureParam params[] = {
CLOSURE_VECTOR_PARAM(DiffuseRampClosure, N),
CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(DiffuseRampClosure)
};
return params;
}
CLOSURE_PREPARE(closure_bsdf_diffuse_ramp_prepare, DiffuseRampClosure)
CCL_NAMESPACE_END

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@@ -196,6 +196,8 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
register_closure(ss, "phong_ramp", id++,
closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
register_closure(ss, "diffuse_ramp", id++,
closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
}
CCL_NAMESPACE_END

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@@ -48,12 +48,14 @@ OSL::ClosureParam *closure_background_params();
OSL::ClosureParam *closure_holdout_params();
OSL::ClosureParam *closure_ambient_occlusion_params();
OSL::ClosureParam *closure_bsdf_phong_ramp_params();
OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
void closure_background_prepare(OSL::RendererServices *, int id, void *data);
void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data);
enum {
AmbientOcclusion = 100

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@@ -434,6 +434,7 @@ string concat (string a, string b, string c, string d, string e, string f) {
closure color diffuse(normal N) BUILTIN;
closure color oren_nayar(normal N, float sigma) BUILTIN;
closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
closure color diffuse_ramp(normal N, color colors[8]) BUILTIN;
closure color translucent(normal N) BUILTIN;
closure color reflection(normal N) BUILTIN;
closure color refraction(normal N, float eta) BUILTIN;

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@@ -20,6 +20,7 @@
#include "../closure/bsdf_diffuse.h"
#include "../closure/bsdf_oren_nayar.h"
#include "../closure/bsdf_phong_ramp.h"
#include "../closure/bsdf_diffuse_ramp.h"
#include "../closure/bsdf_microfacet.h"
#include "../closure/bsdf_reflection.h"
#include "../closure/bsdf_refraction.h"
@@ -48,6 +49,10 @@ __device int svm_bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, floa
/*case CLOSURE_BSDF_PHONG_RAMP_ID:
label = bsdf_phong_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
label = bsdf_diffuse_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;*/
case CLOSURE_BSDF_TRANSLUCENT_ID:
label = bsdf_translucent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
@@ -117,6 +122,9 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
break;
/*case CLOSURE_BSDF_PHONG_RAMP_ID:
eval = bsdf_phong_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
eval = bsdf_diffuse_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
break;*/
case CLOSURE_BSDF_TRANSLUCENT_ID:
eval = bsdf_translucent_eval_reflect(sc, sd->I, omega_in, pdf);
@@ -223,6 +231,9 @@ __device void svm_bsdf_blur(ShaderClosure *sc, float roughness)
break;
/*case CLOSURE_BSDF_PHONG_RAMP_ID:
bsdf_phong_ramp_blur(sc, roughness);
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
bsdf_diffuse_ramp_blur(sc, roughness);
break;*/
case CLOSURE_BSDF_TRANSLUCENT_ID:
bsdf_translucent_blur(sc, roughness);

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@@ -313,6 +313,7 @@ typedef enum ClosureType {
CLOSURE_BSDF_DIFFUSE_ID,
CLOSURE_BSDF_OREN_NAYAR_ID,
CLOSURE_BSDF_DIFFUSE_RAMP_ID,
CLOSURE_BSDF_GLOSSY_ID,
CLOSURE_BSDF_REFLECTION_ID,